Page 1 of 1
[Map] Air Fight 1
Posted: Mon Aug 18, 2014 9:47 pm
by Deathman
Hey,
me and a Friend (The Super Pro) tried to make a map.
Hopefully you like it

.
Re: [Map] Air Fight 1
Posted: Tue Aug 19, 2014 1:52 am
by Deathman
sorry i forgot to remove gun jetpack at the end of second solo part
Re: [Map] Air Fight 1
Posted: Tue Aug 19, 2014 2:50 pm
by TheSuperPro
The logo is from me but not so good and have not finde better tiles
Sry for my bad english im not so good

Re: [Map] Air Fight 1
Posted: Fri Aug 22, 2014 9:46 am
by Divine
Hey,
- At first, the design looks just
terrible at some places and shouldn't be seen like that.
- The difficulty changes between really easy and hard.
- I didn't see any new or creative parts in this map.
- There are way too many bugs to post them all here.

- screenshot_2014-08-22_09-22-34.png (388.86 KiB) Viewed 2896 times

- screenshot_2014-08-22_09-37-43.png (150.42 KiB) Viewed 2896 times

- Is this drag even possible?
- screenshot_2014-08-22_09-24-04.png (155.41 KiB) Viewed 2896 times
Re: [Map] Air Fight 1
Posted: Mon Sep 01, 2014 12:49 am
by Lady Saavik
It's the most DDNetish map I've ever seen.
Weapon and Hook Tele, WallJump, Jetpack, Super Jump, ddnet tiles, ddnet start line, boah
The problem is - you made everything too much.
EVERY part has something ON OFF. 2 times. Look what I saw after running this map with super. It's terrible!:

- spam.PNG (39.91 KiB) Viewed 2851 times
You used many themes, images. Colors are so bright. Your stars look weird, too big.
I agree with Divine.
After 2 parts teleport to next parts - it's strange.
Penis statute in finish room.
Make less but better.
Sorry, Archieve.
Re: [Map] Air Fight 1
Posted: Tue Sep 02, 2014 12:03 pm
by Deathman
ok
Lady Saavik wrote:
Penis statute in finish room.
lol
Re: [Map] Air Fight 1
Posted: Tue Sep 02, 2014 12:39 pm
by Lady Saavik
Don't put additional eyes under it. It's just wrong.
Re: [Map] Air Fight 1
Posted: Tue Sep 02, 2014 3:51 pm
by imp
What kind of glans is hairy lol. But it looks weird though