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Respawn Delay

Posted: Thu Mar 03, 2016 12:41 am
by hi_leute_gll
Since the respawn delay has been removed not the player who killed, but the player with the better ping gets strong.
This is pretty annoying for speedrunners - if the player with the worse ping shall get strong the team needs to kill twice every time. It is just annoying and time-wasting.
Also I can't delay my respawn anymore on purpose, this just cuts my possibilitys w/o a real need. Would be lovely to get this back somehow.

Re: Respawn Delay

Posted: Thu Mar 03, 2016 8:20 am
by Ryozuki
It's true that it's not good to decide who have strong, but i like it on solo and race.

Re: Respawn Delay

Posted: Thu Mar 03, 2016 8:33 am
by Lady Saavik
I spammed people that at least very small delay should stay but nothing happened

Re: Respawn Delay

Posted: Thu Mar 03, 2016 10:59 am
by Chairn
No delay is needed, just make players spawn when mouse is clicked like it's working in other games.

Re: Respawn Delay

Posted: Thu Mar 03, 2016 11:08 am
by kamillentee
Thats the way it was chairn

Re: Respawn Delay

Posted: Thu Mar 03, 2016 2:59 pm
by Chairn
No, there was some delay sometimes when you couldnt respawn instantly.

Re: Respawn Delay

Posted: Thu Mar 03, 2016 3:01 pm
by Men of Steel
The delay was the most annoying thing ever, I'm glad that they removed it.

Re: Respawn Delay

Posted: Fri Mar 04, 2016 7:12 am
by BamBam
Men of Steel wrote:The delay was the most annoying thing ever, I'm glad that they removed it.
I agree. Especially on maps with faily filters.

Re: Respawn Delay

Posted: Fri Mar 04, 2016 9:12 pm
by HMH
hi_leute_gll wrote:Since the respawn delay has been removed not the player who killed, but the player with the better ping gets strong.
This is not true, the player with the lower clientID gets strong right now. However, do you guys consider the problem as solved if the player who killed gets strong always ?

Re: Respawn Delay

Posted: Fri Mar 04, 2016 9:28 pm
by Ryozuki
Yes.