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Dracula
Posted: Sun Mar 13, 2016 7:25 pm
by Tchaaaa!
Novice 3*
This is my first map! I've tested it many times over and over again and can't find any bugs. But let's be honest, it probably have a lot of problems that needs to be fixed. So please help me out and test this map

Re: Dracula
Posted: Sun Mar 13, 2016 9:20 pm
by Wartopeth
Re: Dracula
Posted: Sun Mar 13, 2016 10:07 pm
by Tchaaaa!
Thanks Wartopeth for showing me these problems. I really suck with the hookthrough ;D. I don't have time today but tomorrow I'll change all problems and re-publish the link.
Re: Dracula
Posted: Fri Mar 18, 2016 10:21 pm
by Tchaaaa!
+ All the weird hookthroughs is now fixed
The entities i don't use (the blue ones) are now gone
Fixed the weird collisions in mid air
Changed the coulours on Freeze and Tele
- One thing I didn't "fix" is the thing where you move the teleport one block up. I've seen maps that doesn't have the one block and it works completely fine. If someone can explain why i should make the teleports one block up that would be great.
I just want to say thanks again to Wartopeth for showing me these problems. You'll receive a star in your book

Re: Dracula
Posted: Fri Mar 18, 2016 10:25 pm
by Soreu
Mapper Rules wrote:Common problems
These problems are in many maps, make sure to check for them before you submit your map:
- 7. Don't place teleporter destination tiles directly on the ground. When two players are teleported, the second one is violently thrown away.
Re: Dracula
Posted: Fri Mar 18, 2016 10:34 pm
by Tchaaaa!
Soreu wrote:Mapper Rules wrote:Common problems
These problems are in many maps, make sure to check for them before you submit your map:
- 7. Don't place teleporter destination tiles directly on the ground. When two players are teleported, the second one is violently thrown away.
Thanks for showing me this! I'll change the teleporters.
I'll change Another thing too.. I may have put teleporters on the finish line

Re: Dracula
Posted: Sat Mar 19, 2016 6:00 pm
by Tchaaaa!
What I've fixed:
Moved every single teleporter one block up.
Took away the teleporters at the finish line
Changed the colours on Unfreeze and Freeze (they both looked identical)
One thing Wartopeth said that I don't really agree on is that the solo parts is way to hard for Novice. They might be a Little bit tricky, but there's many checkpoints (one "tricky" part, one checkpoint). I can agree on making the difficulty on this map higher (from 3* to 4-5*) but this map is to easy to be a moderate. + In my opinion, the solo parts isn't even hard.
I Think this map is ready to get released. But who knows, maybe I've missed something that needs to be fix. Please tell me if you find any problems so I can fix it as fast as possible. Would really like to see this map in DDNet.
Re: Dracula
Posted: Sat Mar 19, 2016 10:21 pm
by Wartopeth
Re: Dracula
Posted: Sat Mar 19, 2016 11:05 pm
by Tchaaaa!
I'm suprised that you're not a Tester already. You're proffesional xD. I'll fix these things as fast as possible. I never really understood the "Turn Of Entities thing". Thanks for showing me where too put it. And if someone that's reading this knows a hookthrough tutorial please link it. I don't get why some unhookables for some reason turns into a hookthrough. And also if someone that "works" for DDNet reads this, please turn Wartopeth into a Tester, he's amazing. (Paid Promotion by Wartopeth). Hehe just kidding *drum rolls*... Alright I'll stop before this turns even more cringy
Re: Dracula
Posted: Sun Mar 20, 2016 12:28 am
by Tchaaaa!
I wrote a f***ng book Before and when I clicked "submit" my internet stopped working. So I'll just let you guys see what I fixed. The only thing you need to know is that I didn't "mark" the switches because it's useless and it would just confuse players. I said Before that i thought that the map were ready to get released. And oh boy i was wrong. So i wont say anything this time.. Although i really Think there's nothing more to fix.