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Wasteland by Rogue. (Fixed)
Posted: Tue Aug 19, 2014 5:24 pm
by »Rogue.
Hey there,
I made a new hard ddrace and I would appriciate if you would test it and that it'll be hopefully released

Every part is doable, sometimes you have to think^^
Please give me feedback, so I can make the map and future maps even better

Re: Wasteland by Rogue.
Posted: Thu Aug 21, 2014 5:02 am
by Lady Saavik
I played your map.
I really enjoyed it, you had good ideas. It's well made.
Now I have to make many screenshots. I wonder how you tested this map if few teleports are broken.
Re: Wasteland by Rogue.
Posted: Thu Aug 21, 2014 6:24 am
by Lady Saavik
goodnight
Re: Wasteland by Rogue.
Posted: Thu Aug 21, 2014 4:05 pm
by »Rogue.
Thank you for testing my map

Gosh... sometimes I think I'm blind.. Really: I checked the map so often and than there are still so many fails xD
Fortunately you have got a good eyes^^
I edited the fails, etc and now there shouldn't be such fails anymore... (hopefully)
I also changed for example the blue 11 port to a red one, but where's the differt between them

Last time a mapped ddrace maps there were only blue ones and the checkpoints also worked different

Re: Wasteland by Rogue.
Posted: Thu Aug 21, 2014 4:09 pm
by Welf
when you go into a red teleporter, everything is resettet, in a blue teleporter some things don't change. if you are hooked and walk into a blue teleporter, you are still hooked afterwards (and you don't loose your speed in a red teleporter)
Re: Wasteland by Rogue.
Posted: Thu Aug 21, 2014 4:22 pm
by Lady Saavik
what?
red TP cuts your hook, and when I hook someone and he falls into blue TP, we will pull each other what can couse fails. Because I'm still hooking him.
If I run/jump in red TP, I will lose my speed, I will just stay on the TO
If I jump in blue TP, I will jump out on TO teleport, in same direction, with the speed I had.
Re: Wasteland by Rogue.
Posted: Thu Aug 21, 2014 4:33 pm
by »Rogue.
Thank you for the quik explenation
the downloadlink from the first post will be change to the new one now!
Re: Wasteland by Rogue. (Fixed)
Posted: Fri Aug 22, 2014 4:20 am
by Lady Saavik
thank you for fixes
I noticed few more things, then it's ready for release.
Put undeep on TO 17.
Btw. I was thinking the first part and tower-cheat wasn't so bad. It could stay as 2nd way if you want.
Re: Wasteland by Rogue. (Fixed)
Posted: Fri Aug 22, 2014 1:43 pm
by »Rogue.
Ok, now everything should be fixed
I dont know if I have to ask you, to make, that you can only walk over start if you are in a team or is there a gamelayer for that? If there is a gamelayer for it, I was (again^^) too blind to see it...
The downloadlink from the first post is change to the new one!
Re: Wasteland by Rogue. (Fixed)
Posted: Fri Aug 22, 2014 2:00 pm
by deen
»Rogue. wrote:I dont know if I have to ask you, to make, that you can only walk over start if you are in a team or is there a gamelayer for that? If there is a gamelayer for it, I was (again^^) too blind to see it...
There's a server setting sv_team for that:
http://ddnet.org/settingscommands/#server-settings
You would set it in a cfg file like this:
I uploaded this config already.