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Nevereverland

Posted: Mon Mar 28, 2016 1:21 pm
by Ryozuki
Hello, it's a dummy map.

I'm still considering if i should add Tele in some of the parts. Tell me if it would be better.

Thanks for testing.
Nevereverland.map
1.0
(424 KiB) Downloaded 91 times

Re: Nevereverland by Ryozuki

Posted: Mon Mar 28, 2016 5:33 pm
by Ryozuki
Tested with Awesome.

Added some teles, and some bug fix.
Nevereverland.map
1.1
(425.25 KiB) Downloaded 114 times

Re: Nevereverland by Ryozuki

Posted: Mon Mar 28, 2016 8:22 pm
by Alex
Hey,

your map is hard! ^-^
Someparts on moderate level and some others on brutal 4*/5*. :shock:
In my opinion its Dummy 3* maybe 4*.

I found one bug in the gameplay:
SpoilerShow
Is it a first try part? But why is there a teleporter for dummy but not for me to get back?
Is it a first try part? But why is there a teleporter for dummy but not for me to get back?
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Re: Nevereverland by Ryozuki

Posted: Tue Mar 29, 2016 2:05 am
by Pepe
Heyho!
Map is really cool, I like it, maybe balance some parts easier with tele :D Dummy 3* if you do so because it's a little unbalanced, awesome design
Found this while test:
SpoilerShow
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screenshot_2016-03-28_19-11-17.png
screenshot_2016-03-28_19-11-17.png (241.54 KiB) Viewed 2698 times
screenshot_2016-03-28_19-10-43.png
screenshot_2016-03-28_19-10-43.png (276.43 KiB) Viewed 2698 times

Re: Nevereverland by Ryozuki

Posted: Tue Mar 29, 2016 7:50 am
by Ryozuki
Thx for test both.

Fixed all.
Nevereverland.map
1.2
(426.24 KiB) Downloaded 95 times

Re: Nevereverland by Ryozuki

Posted: Wed Mar 30, 2016 4:42 pm
by Pepe
Heyho O/
SpoilerShow
screenshot_2016-03-30_10-06-23.png
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screenshot_2016-03-30_10-00-47.png (139 KiB) Viewed 2656 times
screenshot_2016-03-30_10-08-28.png
screenshot_2016-03-30_10-08-28.png (221.66 KiB) Viewed 2656 times
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screenshot_2016-03-30_09-57-24.png (82.94 KiB) Viewed 2656 times

Re: Nevereverland

Posted: Wed Mar 30, 2016 9:01 pm
by hi_leute_gll
These ht-bugs haven't to be fixed always...

Re: Nevereverland

Posted: Thu Mar 31, 2016 12:51 am
by Pepe
I know, but I don't know if mapper want those bugs in his map, maybe he want to fix it or add something else. It's just a sugestion, I never said "Fix that"

Re: Nevereverland

Posted: Thu Mar 31, 2016 6:23 pm
by Ryozuki
Fixed all less HT, no need to fix them i think :P. (Damn buggy ht)
Nevereverland.map
1.3
(426.28 KiB) Downloaded 111 times

Re: Nevereverland

Posted: Thu Apr 07, 2016 5:23 pm
by Spyker
Just dont make HT and remove a unhook.. Put tele in the space and the part is done ahah.
Or just move it 1 tile highter

Good Mao, add some edges or drag parts are too easy instead of the rest of map