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Nevereverland
Posted: Mon Mar 28, 2016 1:21 pm
by Ryozuki
Hello, it's a dummy map.
I'm still considering if i should add Tele in some of the parts. Tell me if it would be better.
Thanks for testing.
Re: Nevereverland by Ryozuki
Posted: Mon Mar 28, 2016 5:33 pm
by Ryozuki
Tested with Awesome.
Added some teles, and some bug fix.
Re: Nevereverland by Ryozuki
Posted: Mon Mar 28, 2016 8:22 pm
by Alex
Hey,
your map is hard! ^-^
Someparts on moderate level and some others on brutal 4*/5*.

In my opinion its Dummy 3* maybe 4*.
I found one bug in the gameplay:

- Is it a first try part? But why is there a teleporter for dummy but not for me to get back?
- wayup.png (287.3 KiB) Viewed 2716 times
Re: Nevereverland by Ryozuki
Posted: Tue Mar 29, 2016 2:05 am
by Pepe
Heyho!
Map is really cool, I like it, maybe balance some parts easier with tele

Dummy 3* if you do so because it's a little unbalanced, awesome design
Found this while test:

- screenshot_2016-03-28_19-09-10.png (321.45 KiB) Viewed 2698 times

- screenshot_2016-03-28_19-06-03.png (364.51 KiB) Viewed 2698 times

- screenshot_2016-03-28_19-17-28.png (316.45 KiB) Viewed 2698 times

- screenshot_2016-03-28_19-11-17.png (241.54 KiB) Viewed 2698 times

- screenshot_2016-03-28_19-10-43.png (276.43 KiB) Viewed 2698 times
Re: Nevereverland by Ryozuki
Posted: Tue Mar 29, 2016 7:50 am
by Ryozuki
Thx for test both.
Fixed all.
Re: Nevereverland by Ryozuki
Posted: Wed Mar 30, 2016 4:42 pm
by Pepe
Re: Nevereverland
Posted: Wed Mar 30, 2016 9:01 pm
by hi_leute_gll
These ht-bugs haven't to be fixed always...
Re: Nevereverland
Posted: Thu Mar 31, 2016 12:51 am
by Pepe
I know, but I don't know if mapper want those bugs in his map, maybe he want to fix it or add something else. It's just a sugestion, I never said "Fix that"
Re: Nevereverland
Posted: Thu Mar 31, 2016 6:23 pm
by Ryozuki
Fixed all less HT, no need to fix them i think

. (Damn buggy ht)
Re: Nevereverland
Posted: Thu Apr 07, 2016 5:23 pm
by Spyker
Just dont make HT and remove a unhook.. Put tele in the space and the part is done ahah.
Or just move it 1 tile highter
Good Mao, add some edges or drag parts are too easy instead of the rest of map