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Tragedy

Posted: Wed Apr 20, 2016 5:16 am
by sorgaxD
This is my second map
I hope you like it :D
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screenshot_2016-04-24_22-36-43.png
screenshot_2016-04-24_22-36-43.png (237.2 KiB) Viewed 4035 times

Re: Tragedy (Moderate)

Posted: Fri Apr 22, 2016 7:22 pm
by Wartopeth
3 bugs, 1 screenshot...
Please dude, test the whole map before posting a new version here XD
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screenshot_2016-04-22_14-06-25.png
screenshot_2016-04-22_14-06-25.png (306.63 KiB) Viewed 4138 times
1.- HT bug -.-
2.- That block isn't marked (the only one)
3.- Where is the TO14?. The map ends here? xD

PS: It has original ideas... personally I liked it but need more effort.

Re: Tragedy (Moderate)

Posted: Fri Apr 22, 2016 9:41 pm
by sorgaxD
como que me hubieras respondido en español, y si es verdad no lo testee xd pero ya de ahi lo arreglo
gracias por testearlo xD

Re: Tragedy (Moderate)

Posted: Fri Apr 22, 2016 10:42 pm
by RayB.
the sun looks cool.

Re: Tragedy (Moderate)

Posted: Fri Apr 22, 2016 11:49 pm
by sorgaxD
thanks RayB it was created by me :D

Re: Tragedy

Posted: Sun Apr 24, 2016 5:29 am
by sorgaxD
new version

Re: Tragedy

Posted: Sat Apr 30, 2016 10:28 am
by Fňokurka oo7
It's too dark and that's bad for eyes.
Hookthrough is weird (it's ddnet wall, but unhookable is generic).
There is unmarked stuff - such as hooktele.
Gameplay looks quite good.

Re: Tragedy

Posted: Sun May 01, 2016 1:19 am
by sorgaxD
Thanks :D

1) ok, I will work on that
2) That was intentionally to make it easy to differentiate between unhook and ht. But if generic is better, I can change it.
3) I forgot to mark it, sorry

Re: Tragedy

Posted: Fri May 06, 2016 5:24 am
by sorgaxD
New version
Bugs fixed

Re: Tragedy

Posted: Tue Aug 09, 2016 4:52 am
by sorgaxD
2000 years later.jpg
2000 years later.jpg (71.44 KiB) Viewed 3772 times
maybe we should try to change this test system :cry: