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Onliner
Posted: Sun Apr 24, 2016 8:15 pm
by Im 'corneum
Not much to say about this map...
maybe moderate
many parts where you need to take speed with dummy
Re: Onliner(Dummy)
Posted: Sun Apr 24, 2016 11:46 pm
by Im 'corneum
Here is the new version with bugfixes and a design update which took forever to make :I
Re: Onliner
Posted: Mon Apr 25, 2016 2:58 pm
by Im 'corneum
Fixed cheat: Moved start up to the deep
Re: Onliner
Posted: Tue Apr 26, 2016 4:57 pm
by Im 'corneum
Final version:
Re: Onliner
Posted: Tue Apr 26, 2016 5:06 pm
by Soreu
[release=3; Dummy]"Onliner"; Im 'corneum[/release]
Re: Onliner
Posted: Thu Apr 28, 2016 11:45 pm
by BamBam
O.o are you sure soreu? I tested the map, not that good. Just a pretty short simple dummy map with a part that doesn't even work very well.
Did you test it with aaa or someone?
Re: Onliner
Posted: Fri Apr 29, 2016 12:14 am
by Im 'corneum
Bambam pls

Re: Onliner
Posted: Fri Apr 29, 2016 10:30 am
by Soreu
BamBam wrote:O.o are you sure soreu? I tested the map, not that good. Just a pretty short simple dummy map with a part that doesn't even work very well.
Did you test it with aaa or someone?
Indeed pretty short (and faily) but enjoyable, and all parts work without any problems - you just need to know the mechanism/physics that are behind them.
Tested with Wladimir (ŊØṼÅ), RayB., Deeper, Ryozuki, and not sure if not also with iParano and one more guy whose nick I can't recall atm - there are just no posts about this as every time mapper was on server with us and the map was actually bugless since the beginning, so all we had to take care of were small improvements
Re: Onliner
Posted: Sat Apr 30, 2016 8:26 pm
by BamBam
Oh k
Re: Onliner
Posted: Mon May 02, 2016 3:29 pm
by Im 'corneum
Here is the new Version of the map, using the new ddnet10.0 tiles.
Thanks to the update i was able to remove Tele layer, one big quad, and a hookthr problem is easy fixed.
it uses the new hookstopper instead of my tele-hook thingy.