How to use the new hookthrough
Posted: Sun May 01, 2016 3:26 pm
New Hookthrough-Tiles (ddnet version 10+)
written and coded by timakro
In DDNet version 10.0 new hookthrough tiles are introduced. This is a quick introduction on how to use them. They can't behave only like hookthrough, thats why this topic is divided into different sections for the different uses of the tiles.
Hookthrough
Use index 5, it will automatically place unhook in the game layer and the new hookthrough on top. You can basically treat it like a single tile but be careful when you place it because you also replace tiles in the front layer.
Another option is to manually place unhook in the game layer and place index 66 on top in the front layer.
Oneway hookthrough
Place unhook or hook in the game layer and place index 67 on top in the front layer. Rotate the tile, you can only hook through from the purple side.
Hookstopper
Place index 66 in the game layer to create a tile you can fall but can't hook through.
Oneway hookstopper
Place index 67 in the game layer to create a tile you can fall through but can't hook through from one side. Rotate the tile, you can only hook through from the purple side.
written and coded by timakro
In DDNet version 10.0 new hookthrough tiles are introduced. This is a quick introduction on how to use them. They can't behave only like hookthrough, thats why this topic is divided into different sections for the different uses of the tiles.
Hookthrough
Use index 5, it will automatically place unhook in the game layer and the new hookthrough on top. You can basically treat it like a single tile but be careful when you place it because you also replace tiles in the front layer.
Another option is to manually place unhook in the game layer and place index 66 on top in the front layer.
Oneway hookthrough
Place unhook or hook in the game layer and place index 67 on top in the front layer. Rotate the tile, you can only hook through from the purple side.
Hookstopper
Place index 66 in the game layer to create a tile you can fall but can't hook through.
Oneway hookstopper
Place index 67 in the game layer to create a tile you can fall through but can't hook through from one side. Rotate the tile, you can only hook through from the purple side.