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acid. by PTS 6
Posted: Fri May 20, 2016 3:10 pm
by PTS 6
Hey Guys!
This is my first Map but i put a lot of effort into it

I guess its Novize 2/3*.
Would be cool if you can test it

Re: acid. by PTS 6
Posted: Fri May 20, 2016 8:43 pm
by saint_R
Nice Map. Cool Parts. Was fun to play.
PTS 6 wrote:
I guess its Novize 2/3*
I think so too.

Re: acid. by PTS 6
Posted: Fri May 20, 2016 9:43 pm
by PTS 6
saint_R wrote:Nice Map. Cool Parts. Was fun to play.
Thank you

Re: acid. by PTS 6
Posted: Fri May 20, 2016 11:16 pm
by Ryozuki
Tested it..
What can i say?
It's a first map. Sry but this is not releasable.
For your next maps i recommend:
Not making thight parts. Think some minutes before doing a part, and the best way to do it.
Put informative layers behind the tee. (solo, unsolo, finish, unfinish)
I recommend not spamming all unhookable over all map but putting only necessary blocks, it will give a simplier and better design.
You should see some tutorials for designing your maps. Especially a white background isn't the best.

The solo is not behind tee.

I think this part is unbalanced for novice. Most of them don't know how to wall hammer...

The totele is bad positioned
You can check the wiki for some tutorials:
https://wiki.ddnet.org/Mapper_Rules
Also this thread is good:
viewtopic.php?f=16&t=2419
Re: acid. by PTS 6
Posted: Sat May 21, 2016 12:12 am
by PTS 6
Thanks alot for testing and giving feedback man! I already doubted it is releasable.
Ryozuki wrote:

The totele is bad positioned[/spoiler]
Isnt it a Point in the Mapping tutorial to not put the teletiles directly on the ground so if 2 Tees go into the last one gets pushed up rapidly?
Anyway I am happy for the Tipps and I will continue mapping to get better

Re: acid. by PTS 6
Posted: Sat May 21, 2016 12:51 am
by Ryozuki
PTS 6 wrote:Thanks alot for testing and giving feedback man! I already doubted it is releasable.
Ryozuki wrote:

The totele is bad positioned[/spoiler]
Isnt it a Point in the Mapping tutorial to not put the teletiles directly on the ground so if 2 Tees go into the last one gets pushed up rapidly?
Anyway I am happy for the Tipps and I will continue mapping to get better

What i meant is, that you should put the tele after the freeze part.
Re: acid. by PTS 6
Posted: Sat May 21, 2016 9:49 am
by PTS 6
Ryozuki wrote:
What i meant is, that you should put the tele after the freeze part.
Well the tp was meant for the people coming from the left part and swing into the hole. And because they should avoid falling in the other holes the punish for this is having to do the swing part again (which is a very short thing anyway)

Re: acid. by PTS 6
Posted: Sat May 21, 2016 2:24 pm
by hi_leute_gll
Ryozuki wrote:
Put informative layers behind the tee. (solo, unsolo, finish, unfinish)
Such layers should be
in front of the tee, so that even if many people are in the part you can see all signs.
Ryozuki wrote:

The solo is not behind tee.
So this screen is fine about that point. Rather to improve here is to use less signs so that it doesn't look messed up.
PS: Pls use the attachment-function of the forum instead of external upload-pages. Your images will be lost after some time.
Re: acid. by PTS 6
Posted: Sat May 21, 2016 2:52 pm
by PTS 6
hi_leute_gll wrote:Ryozuki wrote:
Put informative layers behind the tee. (solo, unsolo, finish, unfinish)
Such layers should be
in front of the tee, so that even if many people are in the part you can see all signs.
Well who is correct now?
@hi_leute_gll would be awesome if you have the time to take a look at my map. I mean its rejected already but I think some more constructive feedback would be very helpful for further mapping

Re: acid. by PTS 6
Posted: Sun May 22, 2016 5:00 pm
by Soreu
@
PTS 6:
1. It's not important to move marks behind tees, though mostly looks better
2. The page is old already, but whatever:
https://ddnet.org/oldhowto/