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Clen up layer (new feature?)
Posted: Fri May 20, 2016 5:17 pm
by BannZay
Idea is simple : just add button for game/front/tele/tune/switch layers which will remove all invalid tiles from it.
Also for game group exists button Clean up game tiles. Can anyone explain how this button could be helpfull? And what about remake it to "Clean up all layers" which will call this new button for every layer.
Re: Clen up layer (new feature?)
Posted: Fri May 20, 2016 5:19 pm
by Soreu
Instead of yet-another button, I guess it could be just done automatically on map save, with result depending on the "unused" switch-button
Re: Clen up layer (new feature?)
Posted: Fri May 20, 2016 5:35 pm
by BannZay
Yes! Its could be better.
Re: Clen up layer (new feature?)
Posted: Fri May 20, 2016 5:58 pm
by hi_leute_gll
If I understood it right the unused tiles already get deleted since some update?
Re: Clen up layer (new feature?)
Posted: Fri May 20, 2016 6:44 pm
by deen
Yes, I removed unused tiles on game and front layer on all existing maps. An idea would be to extend the "Unused" button so that it doesn't just forbid using unused tiles but also removes them on save.
Re: Clen up layer (new feature?)
Posted: Fri May 20, 2016 6:45 pm
by BannZay
hi_leute_gll wrote:If I understood it right the unused tiles already get deleted since some update?
Since last update in client added button-switch which enabled by default.
While this "switch" enabled you cant put new unused entities to map.
Re: Clen up layer (new feature?)
Posted: Fri May 20, 2016 7:23 pm
by timakro
Soreu wrote:Instead of yet-another button, I guess it could be just done automatically on map save, with result depending on the "unused" switch-button
I like that idea.