Page 1 of 1

Internal

Posted: Sun May 22, 2016 11:43 am
by fokkonaut
hi guys.

i created this map! :D

Name: Internal
Size: 200x170 (small, but hard)
Creator: fokkonaut (me)
Difficulty: Brutal
Points: 21

hope u enjoy, like and upload it to ddnet :3

(its already on test server! Feel free to test it, and tell me, what i could do better :D)

Re: [Brutal] Internal by fokkonaut

Posted: Sun May 22, 2016 2:05 pm
by fokkonaut
new background and added one hooktrhoguh in first part

Re: [Brutal] Internal by fokkonaut

Posted: Sun May 22, 2016 2:37 pm
by -nOobfighter-
have not tested too much yet. Found no bugs. Just gameplay stuff.
gonna test more later
SpoilerShow
its very easy to fall into the hole where you get back to the first part, it means fail and is a bit weird. + consider adding unfreeze at the ground where you drag the deep up
its very easy to fall into the hole where you get back to the first part, it means fail and is a bit weird. + consider adding unfreeze at the ground where you drag the deep up
screenshot_2016-05-22_14-33-48.png (450.03 KiB) Viewed 3595 times
first edgehook can be skippped, not sure if intented, the ceiling is very close to the part, wich makes it pretty annoying to drag there, since you always hit the ceiling.
first edgehook can be skippped, not sure if intented, the ceiling is very close to the part, wich makes it pretty annoying to drag there, since you always hit the ceiling.
screenshot_2016-05-22_14-19-59.png (438.7 KiB) Viewed 3595 times

Re: Internal

Posted: Sun May 22, 2016 5:15 pm
by fokkonaut
First: Thank you for your feedback!
I will place the "Deep-Hole" more to the right, so u cant Fall into it.

Re: Internal

Posted: Fri May 27, 2016 4:42 pm
by fokkonaut
new version: deep+hole is more right

Re: Internal

Posted: Fri May 27, 2016 6:31 pm
by fokkonaut
bug fixes

Re: Internal

Posted: Mon May 30, 2016 1:55 pm
by fokkonaut
any opinions or something!? Im waiting xD

Re: Internal

Posted: Tue May 31, 2016 4:13 am
by BamBam
Played the map, didn't like it. Most parts just have repetitive edgehooks and I couldn't find any unique gameplay.
I suggest a rework, try and create some new parts, not just edgehook stuff.

Re: Internal

Posted: Tue May 31, 2016 5:53 pm
by Welf
I kinda agree,
the map is really unbalanced and not really creative nor enjoyable , so i don't think that many players would like to play the map,
would need a good rework, i suggest to start a new map
i also suggest to not make brutal maps if you are not used to play hard brutal maps (unless you are silex)

Re: Internal

Posted: Tue May 31, 2016 9:36 pm
by Silex
Welf wrote: i also suggest to not make brutal maps if you are not used to play hard brutal maps (unless you are silex)
HAHAH
That diss doe