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In-sky's

Posted: Sat May 28, 2016 12:30 pm
by Carrey
Hello, this is my first map, we need tests and constructive criticism.

Re: In-sky's by Carrey

Posted: Sat May 28, 2016 2:36 pm
by VipeR
1. UNBALANCED. novice 2* - mod 2* parts
2. dont place ToTele on the ground!
3. bad design
4. Bugs:
SpoilerShow
missing unhook
missing unhook
screenshot_2016-05-28_13-50-40.png (288.79 KiB) Viewed 2945 times
too many HT
too many HT
screenshot_2016-05-28_13-50-16.png (375.98 KiB) Viewed 2945 times
missing hook
missing hook
screenshot_2016-05-28_13-49-57.png (370.35 KiB) Viewed 2945 times
missing hook
missing hook
screenshot_2016-05-28_13-49-44.png (283.83 KiB) Viewed 2945 times
screenshot_2016-05-28_13-49-15.png
screenshot_2016-05-28_13-49-15.png (950.38 KiB) Viewed 2945 times
entities off sign pls
entities off sign pls
screenshot_2016-05-28_13-49-01.png (449.7 KiB) Viewed 2945 times
HT bug
HT bug
screenshot_2016-05-28_13-48-47.png (241.23 KiB) Viewed 2945 times
too many shields
too many shields
screenshot_2016-05-28_13-46-53.png (622.08 KiB) Viewed 2945 times
missing freeze
missing freeze
screenshot_2016-05-28_13-46-50.png (672.97 KiB) Viewed 2945 times
missing block
missing block
screenshot_2016-05-28_13-46-25.png (735.93 KiB) Viewed 2945 times
unmarked unfreeze
unmarked unfreeze
screenshot_2016-05-28_13-46-06.png (332.53 KiB) Viewed 2945 times

Re: In-sky's by Carrey

Posted: Sat May 28, 2016 3:55 pm
by Carrey
VipeR wrote:1. UNBALANCED. novice 2* - mod 2* parts
2. dont place ToTele on the ground!
3. bad design
4. Bugs:
1. Could you tell me how I can reach a good balance
2. fixed
3. It's my first map what do I have to do to get a good design
4. I fixed most bugs, but I not fully understood, what do you mean on this screenshot screenshot_2016-05-28_13-49-01.png

P.S. sorry for my bad english)

Re: In-sky's

Posted: Sat May 28, 2016 5:41 pm
by VipeR
mainly the laser part is unbalanced. To get a better balance play you map, and think about if some parts are way harder then others. play some novice map with the same dificulty to get a little idea how hard parts should be.

3. I know first time is hard, this will be getting better. maybe ask some mapper for tips
4. Add a entities off sign ( its for entities player to know what to do)

Re: In-sky's

Posted: Sat May 28, 2016 7:36 pm
by Wartopeth
Tested. Sadly I think this needs a complete rework. Most parts are so tiny an really unbalanced that I couldn't even imagine 5 players in one of them (seriusly, some parts are novice one and others moderate two). Please use red teleport and put unfreeze in TO and CTO, is annoying wait. You should also take a look in the recent released maps because they follow the actual mapping rules (well, I hope). Another option is read tutorials or ask help from an experienced mapper... btw, I couldn't finish the map because is imposible reach the finish line , so please test each part of your map many times before posting a new version (or another new map) here.

Re: In-sky's

Posted: Sat May 28, 2016 9:23 pm
by Carrey
I hear you, thank you for criticism, I will continue to think along these lines, and finishing on the card, I took it with a dummy)

Re: In-sky's

Posted: Sat Sep 02, 2017 12:01 am
by RayB.
RayB. wrote: Fri Sep 01, 2017 11:59 pm Something tells me that the mapper won't return.
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