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Your current cp indicator feature
Posted: Sat Jun 04, 2016 11:54 am
by BannZay
Should be helpfull.
Also guns indicator (I saw it in some vanila client mod) looks good too
Re: Your current cp indicator feature
Posted: Sat Jun 04, 2016 12:53 pm
by Soreu
What those should do?
Re: Your current cp indicator feature
Posted: Sat Jun 04, 2016 1:41 pm
by BannZay
Just indicate on which check point(cp) you are in overlay entities
Sometimes you can miss cp and rarely times not sure is you got cp or not
Re: Your current cp indicator feature
Posted: Sat Jun 04, 2016 3:16 pm
by timakro
The cp indicator would be possible with the ddnet character HMH coded, not sure when and if it will be in the official release. Also the problem just moved from how to get the information to the client to how to display the information (where, when, do we really need this information, and so on).
What should the gun indicator do?
Re: Your current cp indicator feature
Posted: Sun Jun 05, 2016 12:34 pm
by BannZay
Main target of this post is
timakro wrote: do we really need this information.
I guess that this indicator should be at list litle bit helpfull, but not so. Same situations occurs not so often
timakro wrote:What should the gun indicator do?
This indicator shows which guns you have, and bullets counters for each weapon for vanila modes (last one definetely cool thing)
Re: Your current cp indicator feature
Posted: Sun Jun 05, 2016 3:53 pm
by Soreu
Gun indicator is related to
viewtopic.php?f=48&t=2821 then
Re: Your current cp indicator feature
Posted: Sun Jun 05, 2016 4:05 pm
by Index
The cp indicator seems like an useful feature, would actually like to see my current cp-number.
But as timakro already said, it might be a problem to display the information. Just another number on the screen is confusing for most users.
The gun indicator for ddrace is hard to implement, as written in the linked thread. But for the number of bullets in vanilla games, it should be a nice and simple to add feature .__. Don't know if you can seperate the display based on mod though.
Re: Your current cp indicator feature
Posted: Sun Jun 05, 2016 5:53 pm
by stompie
Can someone make like an example screen for where these numbers and indicators would appear if they were implemented just to make a more visual representation
Would make it easier for some of the people to understand what it would be like if they were there and can make a decision if its going to be "ugly", "in the way" based on that?
Re: Your current cp indicator feature
Posted: Sun Jun 05, 2016 7:27 pm
by timakro
HMH already implemented a display in the HUD that shows which weapons you have and which one is selected using the ddnet character I talked about, Soreu linked a post about it.
Re: Your current cp indicator feature
Posted: Sun Jun 05, 2016 11:02 pm
by Welf
There shouldn't be maps where you need a CP indicator ...
Try to make the map intuitive or challenging in an interesting way and not dumb confusing with many weird cp tele...