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Tiji
Posted: Sat Jun 04, 2016 11:37 pm
by Im 'corneum
i think this is my First 2-Player map.
thanks to index
Re: Tiji
Posted: Sun Jun 05, 2016 10:49 am
by Index
Feels like a really good map, looking forward to play it on the servers. So, I'm glad that I could help there :)
I fixed some minor things and wrote the cfg lines directly in the map.
There are 200+ unused envelopes but I'm too lazy to remove them ._.
Re: Tiji
Posted: Sun Jun 05, 2016 6:23 pm
by RayB.
maybe take care about your other maps that you have posted here and are waiting for your response
Re: Tiji
Posted: Tue Jun 07, 2016 3:26 pm
by VipeR
Re: Tiji
Posted: Sat Jun 25, 2016 7:53 pm
by Im 'corneum
fixed
Re: Tiji
Posted: Tue Jul 12, 2016 12:56 pm
by Soreu
Could anyone tell me what server it belongs to?
Re: Tiji
Posted: Tue Jul 12, 2016 2:25 pm
by VipeR
Brutal
Re: Tiji
Posted: Mon Sep 19, 2016 6:51 pm
by Oblique.
Wow this is really faily. Brutal 4 stars.
1) Some of the toteles are on the ground.
2) Imo the unhookables in the background are too strong, making your map look really cluttered.
3) Put some things in high detail.
4) Put ddnet tiles below the game layer.

- 5) The stopper is useless, you can reach the ground with hook.
- screenshot_2016-09-18_20-00-46.png (602.64 KiB) Viewed 3216 times
6) Tele 6 seems too easy to be a full part in the map. I suggest that you remove the teleporters on the bottom.

- 7)
- screenshot_2016-09-18_20-09-03.png (413.43 KiB) Viewed 3216 times
Re: Tiji
Posted: Wed Sep 21, 2016 4:43 pm
by Im 'corneum
first screen: you are doing it from the wrong way. that is two parts both performed from the middle hole.
second: i dont understand
Re: Tiji
Posted: Wed Sep 21, 2016 7:53 pm
by Oblique.
First screen: yes, we did it from the middle hole.
Second screen: the marking is backwards, look at jao's hookcoll.