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Castle Mario

Posted: Sun Jun 05, 2016 8:51 pm
by StorмPʜöɴix
Hello everyone,

This is my 2nd Map calles "Castle Mario", should be about Mod 4*
Hope you enjoy testing it.
screenshot_2016-06-04_20-46-16.png
screenshot_2016-06-04_20-46-16.png (1.15 MiB) Viewed 6491 times
Castle Mario.map
(1.97 MiB) Downloaded 260 times

Re: Castle Mario

Posted: Sun Jun 05, 2016 10:29 pm
by Deeper
Test with Vasten100
Good map. Maybe u rework color thru? Merges with the background
SpoilerShow
screenshot_2016-06-05_23-15-40.png
screenshot_2016-06-05_23-15-40.png (264.22 KiB) Viewed 6474 times
screenshot_2016-06-05_23-07-11.png
screenshot_2016-06-05_23-07-11.png (668.82 KiB) Viewed 6474 times
screenshot_2016-06-05_22-54-35.png
screenshot_2016-06-05_22-54-35.png (1.21 MiB) Viewed 6474 times

Re: Castle Mario

Posted: Sun Jun 05, 2016 10:41 pm
by hi_leute_gll
I played this map with Knight a few days ago...map has a solid gameplay and unique style.

Re: Castle Mario

Posted: Mon Jun 06, 2016 7:04 pm
by StorмPʜöɴix
First of all thanks for testing. :)

First Screen: Will fix it ofc
Second Screen: Just take care, you can go back at anytime, even if the first one goes through, and the second jumps into the tele you still can go back ^^ (So its fine in my opinion)
Third Screen: Yeah you are right, didn't realized that, thanks :) (Also will fix the wrong CFRM-Teleports nexto CP 11 ^^")

And i will rework the Hookthroughcolour too, just wanted to hear opinions, if its ok or not :)

Re: Castle Mario

Posted: Mon Jun 06, 2016 7:43 pm
by StorмPʜöɴix
Fixes + More fitting Toad at the end.
Thanks to Tee-Virus alot, for either the toad and the logo. :)
Castle Mario.map
(1.99 MiB) Downloaded 239 times

Re: Castle Mario

Posted: Mon Jun 06, 2016 8:40 pm
by VipeR
Played with mapper and [Antee-Virus] 2 weeks or so ago.

Good Moderate 4* map with a nice design idea. (like Deeper said, change colour of HT)

2 small bugs
SpoilerShow
missing unhook
missing unhook
screenshot_2016-06-05_22-05-51.png (1.72 MiB) Viewed 6417 times
missing freeze + tele in block
missing freeze + tele in block
screenshot_2016-06-05_22-02-09.png (2.27 MiB) Viewed 6417 times
I rly like the design but often i had to switch to entites to know if things are background or gameplaystuff....

Re: Castle Mario

Posted: Tue Jul 12, 2016 11:09 pm
by StorмPʜöɴix
Reworked Hookthroughcolour
Changed some stuff Ray B. told me.
Castle Mario.map
(1.26 MiB) Downloaded 223 times

Re: Castle Mario

Posted: Mon Jul 25, 2016 8:31 pm
by fokkonaut
Tested with Mapper 1 or 2 months ago. Really nice Map but how Viper said: rly often change to entities coz u cant See some things. Gameplay is really awesome! And... i think it's really good idea to make parts easy and hard in One. So the parts are sometmes not that hard, but there are different ways and faster ways to solve this part. for speedrunners very useful!

Re: Castle Mario

Posted: Tue Jul 26, 2016 5:25 pm
by BamBam
Played with dummy. It is a nice map. Decent gameplay, great design, and a new style. Didn't find any important bugs.

Re: Castle Mario

Posted: Tue Jul 26, 2016 9:50 pm
by StorмPʜöɴix
Thanks for testing guys ^^