Page 1 of 1

deep_freeze_start 1

Posted: Wed Jun 08, 2016 7:29 pm
by BannZay
suggestion to add property for server Deep_feeze_start(whatever how it will be called).
If property = 1 then only first player in team who goes through start line not goting deepfreeze.


Should be cool for dummy servers instead of ugly switches+deepfreeze constructions

Re: deep_freeze_start 1

Posted: Wed Jun 08, 2016 8:18 pm
by fokkonaut
no need for I think. it would confuse the players if a new tile come... They know at the Moment: 1st Player: Deepfreeze

Re: deep_freeze_start 1

Posted: Wed Jun 08, 2016 8:56 pm
by BannZay
fokkonaut wrote: it would confuse the players if a new tile come...
so dont use it on non-dummy maps
fokkonaut wrote:They know at the Moment: 1st Player: Deepfreeze
so? where is the problem? Its definetely different features.
SpoilerShow
This behaviour choosed becouse of maps with 2 players + 1 dummy.

Or even would be better to deepfreeze as much as deep_freeze_start value equal. This way behaviour could be inverted. That sounds even better

Re: deep_freeze_start 1

Posted: Thu Jun 09, 2016 10:20 am
by timakro
On the map "DeepDrag" the second player is freezed, which I'd prefer.

Re: deep_freeze_start 1

Posted: Fri Jun 10, 2016 11:13 pm
by fokkonaut
@timakro, i don't like that way, how to get deep in deepdrag. I think its better when the first is getting Deepfreezed.