What to look for
Posted: Fri May 09, 2014 3:14 am
So you're making a map or testing one. Here's some common problems to look out for (mostly by Saavik):
Mapper Rules
Gameplay
Mapper Rules
Gameplay
- Every part has to work!
- Create multiple spawn points so that they can not be blocked. Don't place spawns directly on the ground for the same reason.
- Don't place teleporter destination (TO) tiles on the ground, as they can make players bounce away unexpectedly. Better lift them up by one tile and set more than one tile.
- Make sure automapper works as you think. Don't turn small freeze corners into freeze tiles and make sure your walls don't have holes.
- Parts should have enough space for multiple tees. Often tees don't play in groups of two!
- Sometimes it makes sense to have unfreezes when you get teleported back, especially in parts where you need many tries.
- Avoid using checkpoints, because it's more difficult and easier to cheat.
- Triangle tiles can be an entity or not, but do one or the other consistently.
- Make your images as small as possible.
- If your images have weird borders ingame you probably have to dilate them.
- Embed all images (even ddnet-tiles, ddnet-walls, round-tiles, fadeout) that are not included in the regular Teeworlds Client.
- Make your layers as small as possible. This makes your map faster to load for clients and use less resources on the server. Note that all game layers have the same size.