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Sky Stone by Tropo [Moderate]
Posted: Sat Jun 25, 2016 10:16 pm
by Tropo
Hello this is my first map and i hope you like it!
Can anyone please test my map and send me bugs so i can fix them?
Thanks
Re: Sky Stone
Posted: Sun Jun 26, 2016 11:27 am
by Index
That looks like a rather good map, especially for your first one :3
I didn't test it at all, but I think the map is definitely worth releasing after a good test (moderate ~2*)
Re: Sky Stone
Posted: Sun Jun 26, 2016 6:41 pm
by VipeR
Hey,
quick look:
biggest issue i´ve got is the design, but this could just be me
Some bugs:
- screenshot_2016-06-26_18-33-13.png (422.19 KiB) Viewed 6356 times
- screenshot_2016-06-26_18-29-55.png (210.99 KiB) Viewed 6356 times
- screenshot_2016-06-26_18-18-43.png (235.82 KiB) Viewed 6356 times
- screenshot_2016-06-26_18-15-14.png (603.56 KiB) Viewed 6356 times
Re: Sky Stone
Posted: Sun Jun 26, 2016 9:35 pm
by Tropo
VipeR wrote:Hey,
quick look:
biggest issue i´ve got is the design, but this could just be me
Some bugs:
screenshot_2016-06-26_18-33-13.pngscreenshot_2016-06-26_18-29-55.pngscreenshot_2016-06-26_18-18-43.pngscreenshot_2016-06-26_18-15-14.png
Hello,
here is my list of what i fixed so far;
Picture 1) you are supposed to get the rocket to do the next stage.
(no bug)
Picture 2) i placed now a teleport to get back.
Picture 3) i added now everywhere tele.
Picture 4) i dont know how to remove this visual glitch maybe you can tell me how.
Re: Sky Stone
Posted: Mon Jun 27, 2016 1:09 pm
by Index
About the 4th picture.
You should have ddnet version 10+. Then just enable Info and you should see the unnecessary tiles (as numbers) and remove them in front/game layer.
Re: Sky Stone
Posted: Mon Jun 27, 2016 1:45 pm
by Tropo
Index wrote:About the 4th picture.
You should have ddnet version 10+. Then just enable Info and you should see the unnecessary tiles (as numbers) and remove them in front/game layer.
Thank you for help, I fixed it now.
Re: Sky Stone
Posted: Tue Jun 28, 2016 1:17 am
by Soreu
In future, please upload next version in new post, instead of editing previous posts to update the map file.
Re: Sky Stone
Posted: Thu Jun 30, 2016 9:06 pm
by Ñı©Ø
Re: Sky Stone
Posted: Fri Jul 01, 2016 12:32 pm
by Index
As I wrote, this was just a wild guess for the tag without further looking at the gameplay .__.
So, your estimation is defintely better. The same goes for the gameplay and the overall flow of the map. The parts seemed kinda nice on first glance. But if they tend to be rather annyoing etc and more tester agree with that, then we should consider declining it.
Re: Sky Stone
Posted: Fri Jul 01, 2016 1:03 pm
by Ñı©Ø
Let's mark it as need more opinion because maybe I could be wrong... who knows...