dangerous wrong tiles
Posted: Mon Jun 27, 2016 11:43 am
If you put the switch layer to 0 and add freeze/unfreeze/deepfreeze... they are shown just as normal gamelayer-tiles BUT they dont work
here are a bunch of screenshots to which might make things more clear:
this brings pros and cons with it.
Pro(s): -a mapper can make a part which looks crazy faily but turns out to be a troll
Cons: -does something bad and "fix" a map by replacing real freezes with switch freezes and go through a part
-a mapper can do this right from the start
i already told this a admin some weeks ago but nothing happened so far. it might seem stupid to make this official but i think when everyone knows about it, everyone can look at "fixed" maps to see it they were manipualted like that
[mod=Index]Moved topic and removed the player reference.
I think we should forgive him by now and try to forget .__.[/mod]
here are a bunch of screenshots to which might make things more clear:
SpoilerShow
Pro(s): -a mapper can make a part which looks crazy faily but turns out to be a troll
Cons: -does something bad and "fix" a map by replacing real freezes with switch freezes and go through a part
-a mapper can do this right from the start
i already told this a admin some weeks ago but nothing happened so far. it might seem stupid to make this official but i think when everyone knows about it, everyone can look at "fixed" maps to see it they were manipualted like that
[mod=Index]Moved topic and removed the player reference.
I think we should forgive him by now and try to forget .__.[/mod]