Nujabes
Posted: Wed Jun 29, 2016 10:49 pm
Since some time pretty much all new maps feel like no one ever tested them. With Nujabes this got a negative climax, so I want to point out why it feels so untested. As example 1 take one part/section - already enough to show here.
I am talking about the following part: The first question is: Why is a solo part not wrapped in solo tiles? Endless blocking if many people are here...
Then I enter the second part of this section:
How am I supposed to see that there are two different hook-teles? If you play with the design you can't see it at all, so the actions in-game just feel random.
At the next part there are also hook-teles which are usuable from left/right...at least they are marked as that. But they don't work, cause the totele isn't placed properly. This just feels bad while playing it and as player you don't why. I wonder if really no tester ever hooked it from right...
This is really just one small section of the map. You can find such bugs nearly everywhere...tons of them. It looks like testers just run through it with 50% entities, check if there are small bugs and then say it is ready. But map testing isn't that simple. It is way more than this.
There are good reasons why people like Saavik or iMTG do so many detailed and long tests...cause then the maps feel fine and work properly, even if the gameplay isn't the best.
I am talking about the following part: The first question is: Why is a solo part not wrapped in solo tiles? Endless blocking if many people are here...
Then I enter the second part of this section:
How am I supposed to see that there are two different hook-teles? If you play with the design you can't see it at all, so the actions in-game just feel random.
At the next part there are also hook-teles which are usuable from left/right...at least they are marked as that. But they don't work, cause the totele isn't placed properly. This just feels bad while playing it and as player you don't why. I wonder if really no tester ever hooked it from right...
This is really just one small section of the map. You can find such bugs nearly everywhere...tons of them. It looks like testers just run through it with 50% entities, check if there are small bugs and then say it is ready. But map testing isn't that simple. It is way more than this.
There are good reasons why people like Saavik or iMTG do so many detailed and long tests...cause then the maps feel fine and work properly, even if the gameplay isn't the best.