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How to active /r
Posted: Sat Jul 09, 2016 1:26 am
by SirVivi
Hi, i want to have the /r in my server, what i have to do?? Thanks.
Re: How to active /r
Posted: Sat Jul 09, 2016 2:28 am
by milk
Add (or toggle)
to server config file.
All server settings:
https://ddnet.org/settingscommands/
Re: How to active /r
Posted: Sun Jul 10, 2016 12:01 pm
by Im 'corneum
Is it allowed to release a map using rescue?
Re: How to active /r
Posted: Sun Jul 10, 2016 12:18 pm
by Ryozuki
Im 'corneum wrote:Is it allowed to release a map using rescue?
No
Re: How to active /r
Posted: Sun Jul 10, 2016 3:42 pm
by Soreu
"Rather no" - nobody thought of it yet, but since it's not enabled on any of our servers, it would rather not be released. Though, I guess, in the end it would heavily depend on the map itself
Re: How to active /r
Posted: Sun Jul 10, 2016 3:52 pm
by timakro
Soreu wrote:"Rather no" - nobody thought of it yet, but since it's not enabled on any of our servers, it would rather not be released. Though, I guess, in the end it would heavily depend on the map itself
Just no, deen told me when I implemented /r in ddnet.
Re: How to active /r
Posted: Sun Jul 10, 2016 5:02 pm
by Chairn
Just use tele everywhere and you will have your /r.
Re: How to active /r
Posted: Sun Jul 10, 2016 7:08 pm
by Welf
some parts don't work with tele but with freeze they do
e.g. hammerhit parts
Re: How to active /r
Posted: Mon Jul 11, 2016 12:10 am
by Meliodafu
There is always a way to make a part unfaily. In case of hammerhit parts you could just use switches.
Re: How to active /r
Posted: Mon Jul 11, 2016 1:04 pm
by SirVivi
It doesn't work... I add the string on my config file but when i go in game it say me rescue isn't enabled