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run_irish_luck by fikmesån

Posted: Wed Jul 13, 2016 9:38 pm
by fikmesån
1* race map that I made for ddnet, with amazing tileset & design by Pipou. Hopefully you still release race maps :?

Re: run_irish_luck

Posted: Wed Jul 13, 2016 9:59 pm
by BamBam
As index said, in the future he wants race maps to be able to be released, but currently I think they are not.

Re: run_irish_luck

Posted: Thu Jul 14, 2016 12:45 am
by Soreu
Theoretically they are, since are maps like others, there's rather nobody active enough to manage it, and testers are focusing on the more important by default maps for DDRace. And of course as long as the map is not in the category of "short" (unless it's really interesting).

Re: run_irish_luck by fikmesån

Posted: Thu Jul 14, 2016 2:33 pm
by Index
I already wrote with the mapper, map is midrun and will be handled like a normal map for now.
That means we are waiting for more opinions, tests and an eventual release.

Personally I like the design, the gameplay is not that amazing and some parts could be imo slightly changed. But its playable (race 1*) and let's hear if others like the parts :p

Edit: Now I 'wasted' my 666 post here lel Image

Re: run_irish_luck by fikmesån

Posted: Fri Jul 15, 2016 12:42 am
by Soreu
so, little eventual rename and goes back to the main section @Index, or did I misunderstood and it stays as for Race mod?

Re: run_irish_luck by fikmesån

Posted: Fri Jul 15, 2016 2:09 am
by Oblique.
I think the gameplay is very impressive. The parts are very well connected.
Good design with new graphics is a big plus as well.
TestShow
1) No High Detail layers.
2) Place entities off over the logo.
3) The color of the dirt in the grass tileset is too bright and saturated imo.
4)
screenshot_2016-07-14_20-23-02.png
screenshot_2016-07-14_20-23-02.png (247.12 KiB) Viewed 5432 times

Re: run_irish_luck by fikmesån

Posted: Fri Jul 15, 2016 6:58 am
by Ninjed
If you find 4leaf clever you will lucky :3

Re: run_irish_luck by fikmesån

Posted: Fri Jul 15, 2016 9:52 am
by Index
You already had enough luck if you reach the last part, so there are no more clover.
But it would actually be nice to add a few four-leaf ones somewhere :p
Since Oblique finds the parts well connected, I might indeed be the only one. But here are some suggestions, you dont have to change anything.
SpoilerShow
-1 row on the bottom,<br />so you can go through with one good-timed jump
-1 row on the bottom,
so you can go through with one good-timed jump
screenshot_2016-07-15_09-38-15.png (141.71 KiB) Viewed 5415 times
add tele on edges
add tele on edges
screenshot_2016-07-15_09-39-19.png (73.17 KiB) Viewed 5415 times
maybe add tele here as well,<br />and for that remove like two tele tiles at the ceiling
maybe add tele here as well,
and for that remove like two tele tiles at the ceiling
screenshot_2016-07-15_09-39-39.png (67.89 KiB) Viewed 5415 times
-1 line where cursor is,<br />so make it one tile wider
-1 line where cursor is,
so make it one tile wider
screenshot_2016-07-15_09-40-32.png (104.67 KiB) Viewed 5415 times
remove tele where cursor is and for that add one line on the left and right tele 4, so there is only one tile space between ceiling
remove tele where cursor is and for that add one line on the left and right tele 4, so there is only one tile space between ceiling
screenshot_2016-07-15_09-41-23.png (106.22 KiB) Viewed 5415 times
hook tiles where cursor is,<br />and add tele 5 down, so you cant land there
hook tiles where cursor is,
and add tele 5 down, so you cant land there
screenshot_2016-07-15_09-41-51.png (68.25 KiB) Viewed 5415 times
tele 7 there
tele 7 there
screenshot_2016-07-15_09-44-41.png (89.62 KiB) Viewed 5415 times
-2 lines there
-2 lines there
screenshot_2016-07-15_09-45-42.png (73.43 KiB) Viewed 5415 times
more space there, tele 8 more &lt;&lt;
more space there, tele 8 more <<
screenshot_2016-07-15_09-45-50.png (58.37 KiB) Viewed 5415 times
finish in the upper left corner and wider
finish in the upper left corner and wider
screenshot_2016-07-15_09-46-02.png (73.59 KiB) Viewed 5415 times
@Soreu
No, I just meant that we try to handle it like a normal ddrace map would be tested.
It's still a race map and will be added to the race servers, no need to change forums.
Sry for the misunderstanding :)

Re: run_irish_luck by fikmesån

Posted: Fri Jul 15, 2016 10:09 am
by imp
Run_Aim was released on race this year as well so it shouldn't cause any problems \^.^/

Re: run_irish_luck by fikmesån

Posted: Fri Jul 15, 2016 1:19 pm
by hi_leute_gll
Index wrote:Since Oblique finds the parts well connected, I might indeed be the only one.
No, Index. You are right, the gameplay isn't amazing and neither are the parts well connected. As usual on fikmesan's maps there are just random copied parts w/o any concept. But...well...since she is aaa's friend all her maps get released anyway, so this probably doesn't matter at all.