Page 1 of 1

Diskspace

Posted: Sat Jul 16, 2016 1:06 pm
by Vasten100
I'm working on a map wich contains already 2 MB data, and I'm not even finished with 1/3 of the map. So I want to ask you about the maximal capacity which a map is allowed to hold (hopefully 5 MB or 6 :D)

Re: Diskspace

Posted: Sat Jul 16, 2016 1:23 pm
by hi_leute_gll
In the past DDNet tried to upload not more than 2 MB, but there are also exceptions up to 10 MB.

Re: Diskspace

Posted: Sun Jul 17, 2016 4:21 pm
by BamBam
does the map have >50 embedded images? The lower the file size the better, cuz it can strain the servers and/or take a LONG time for people to download the map

Re: Diskspace

Posted: Sun Jul 17, 2016 9:57 pm
by Vasten100
it contains at the moment 2 quads and 3 tilesets and 2 sound files (and 6 envelopes... atm!)

Re: Diskspace

Posted: Sun Jul 17, 2016 11:06 pm
by Index
Then the sound files seem to be very huge :o
You already use .opus format?

However, I'm sure the map will be yet another crazy concept like UpandDown, so it should be fine.

Re: Diskspace

Posted: Sun Jul 17, 2016 11:11 pm
by Vasten100
ye I've already used .opus (each is 1 MB big but the quality is already bad :/ I'll optimise those at the end I think)