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Editor Proof Option

Posted: Sat Jul 16, 2016 1:12 pm
by Dr.Dre
Using the proof option for making your background fit works perfectly fine.
But when you are making the design of your map, and want to know what will be visible on the screen of the player when the tee in on a precise point, using the proof layer is annoying and not as good as it can be.
By adding a circle, or tee image, or maybe just a little dot in the middle of the proof layer, where the tee would be positioned, people can fit the tee where they want it to be and easily see what will be visible on the screen of the player. Simple and effective.

Re: Editor Proof Option

Posted: Sat Jul 16, 2016 9:58 pm
by Vasten100
yep would be great.
You also can add a quad on para0-group, make it really small and place it where you think where the tee would stand, then test it on a test server until it fits

Re: Editor Proof Option

Posted: Sat Jul 16, 2016 10:01 pm
by hi_leute_gll
Or use the default quad then you have a green dot in the middle. :D

Re: Editor Proof Option

Posted: Sat Jul 16, 2016 11:39 pm
by Vasten100
which isn't the middle :/
just create a tilelayer on a para 0 layer and move the whole group -48 on both X/Y Pos
Pos.png
Pos.png (111.66 KiB) Viewed 2549 times

Re: Editor Proof Option

Posted: Sun Jul 17, 2016 6:11 pm
by timakro

Re: Editor Proof Option

Posted: Sun Jul 17, 2016 11:00 pm
by Index
Thanks for the possible implementation, would like to see this feature as well <3
But for now Vasten's method is also good, so shouldn't have high priority.