Ugly Game Tiles
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Ugly Game Tiles
I don't like it
- Chill [TD]
- Posts: 187
- Joined: Thu May 08, 2014 7:36 pm
- Location: Minsk, Belarus
- Player profile: http://ddnet.tw/players/Chill-32--91-TD-93-/
- Mapper profile: http://ddnet.tw/mappers/Chill-32--91-TD-93-/
Re: Ugly Game Tiles
Soreu, looks great! :О
Can u make entities, tele, swith, front and speedup layers separately? (thx google translate for this sentence )
Can u make entities, tele, swith, front and speedup layers separately? (thx google translate for this sentence )
Chill and miniChill is near...
Re: Ugly Game Tiles
Anyone can use whatever entitie they want, so not a huge deal .Lady Saavik wrote:I don't like it
Trick to do that.
- deen
- Posts: 3576
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Ugly Game Tiles
Can you be more specific? Maybe we can still improve them.Lady Saavik wrote:I don't like it
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Ugly Game Tiles
That's my plan ^^,Chill [TD] wrote:Soreu, looks great! :О
Can u make entities, tele, swith, front and speedup layers separately? (thx google translate for this sentence :P )
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Ugly Game Tiles
I'm not that stupid ._. I had to edit entities because I wanted sun as unfreeze.laxa wrote: Anyone can use whatever entitie they want, so not a huge deal .
Deen:
from HMH I like: teleports, penalty, walljump, maybe endless hook.
I wonder why there are 2 'no laser' tiles and HMH made the left one in wrong place.
I don't like jetpack
by Soreu: I don't like that so many tiles are just violet. And it's based on text. Ye maybe it's clear for ppl that don't know the images, it's ok if it's good visible in game. I don't like unfreeze/undeep. Why so grey? I like old yellow and orange sun.
Kill is ok, penalty good.
Maybe deep should be just ninja-tee
You can find other entities, old versions, for other mods and maybe some images are nice there.
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Ugly Game Tiles
I made them violet instead of guessing which green or which red is start of something - violet because i think it looks great ingame (just mine opinion), changing it isn't any problem
About unfreeze/undeep - it's not "entitites", it's "entities_clear" on which they are like that by deafult, i just made them again w/o any changes (I like these suns too ;p)
font-based entities are just until i will get idea/skill to make clear images explaining itselfs
About unfreeze/undeep - it's not "entitites", it's "entities_clear" on which they are like that by deafult, i just made them again w/o any changes (I like these suns too ;p)
font-based entities are just until i will get idea/skill to make clear images explaining itselfs
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Ugly Game Tiles
GSP nice job! clean and colorful design
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.tw/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Ugly Game Tiles
This time - every entity made from scratch.
Alternatives done also
Due to fact that .zip file was too big to upload it on forum, there's link to download:
http://goo.gl/RfOK8y
Zip constains:
(all layers) entities & alternative entities by Soreu + original entities
-----
11x PNG & PSD files + fonts used
Alternatives done also
Due to fact that .zip file was too big to upload it on forum, there's link to download:
http://goo.gl/RfOK8y
Zip constains:
(all layers) entities & alternative entities by Soreu + original entities
-----
11x PNG & PSD files + fonts used
- Attachments
-
- "entities_clear.png"
- entities_clear.png (265.12 KiB) Viewed 3226 times
-
- alternative "entities_clear.png"
- [Alternate]entities_clear.png (269.53 KiB) Viewed 3226 times
Last edited by Soreu on Wed Sep 17, 2014 11:45 pm, edited 3 times in total.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Ugly Game Tiles
Is there the possibility to add a game tile that has the function to hide game tiles? Like on run_guy 25 there are some math-tasks to do which you can easily cheat when you use entities.
Who is online
Users browsing this forum: No registered users and 51 guests