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[Moderate] NiggoDrag by Bossk
Posted: Sat May 10, 2014 11:46 am
by Bossk
2 Tune zones included

Re: [Moderate] NiggoDrag by Bossk
Posted: Sat May 10, 2014 5:04 pm
by SBL
Maple and me tested that map and found some bugs.

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Looks ugly.

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Freeze-tiles to much.

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Hookable marked but unhookable.

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Difference between unhookable and hook-through is a bit weak i think.

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Hook-through doesnt work with this angle, even it is wierd to hook like that in this stage.

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Useless unfreeze.

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You can hook through that unhookable blocks.

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The hook-through-blocks are not even needed because the tee on the right has grenade from the last stage and can just grenade up.

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Looks super ugly.

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Red marked part is useless, you can just get the shotgun the way i marked it with blue-arrows.

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Teleporter not marked.

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You can just hammer the deep-tee into that red-marked checkpoint, let him fall down and he will spawn on top in the blue mark.

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You can just drag him up, maybe no-hook on the left side?

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Doesnt work like you wish, i guess.
Re: [Moderate] NiggoDrag by Bossk
Posted: Sat May 10, 2014 6:21 pm
by imp
SBL wrote:
Difference between unhookable and hook-through is a bit weak i think.
Hm, what about no? ^^
SBL wrote:
You can just drag him up, maybe no-hook on the left side?
Enough people aren't able to drag in such a way. I think parts should be sometimes doable in more ways than only 1. This makes them more interesting and the players can experience different ways how parts or problems can be done/solved which leads to train a wide(r) range of their skills, especially to beginners.
Re: [Moderate] NiggoDrag by Bossk
Posted: Sun May 11, 2014 12:47 am
by Bossk
I changed one whole part like you can see on the image.

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The others bugs should be fixed aswell, but it would be better if you take a look at them again
Doesnt work like you wish, i guess.
What do you mean? It does what it is supposed to.
If you mean the turret, that stuff is just if your stuck on the corner. I know it can be solved easier but I wanted something cool

Re: [Moderate] NiggoDrag by Bossk
Posted: Sun May 11, 2014 9:08 am
by Bossk
Well it rly didnt work, the turret... now fixed ^^ and the Bossk figure is now in an original tee size
Re: [Moderate] NiggoDrag by Bossk
Posted: Mon May 12, 2014 6:38 pm
by MrAppendixX
No.1::
This line needs to be deleted since it affects Number 5

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No.2::
Another unnecessary freezetile

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No.3::
The unfreezetiles here are not necessary since its easy to pick the dummy up from the right. Also please reposition the shield since there is no unsolo, i would suggest it above them.

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No.4::
i think you forgot the no hook

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No.5::
If someone crosses the "start" (its still NF) as seen on Number 1 it turns off the laserdoors here.

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No.6::
You accidently swapped this tiles with those in Number 7

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No.7::
no coming through the next drag part if this tiles are placed this way

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Been on this map for a few days now and Saavik told me that you obviously used HD walltiles,which cause a problem, if someone hasn't turned on High Details.
MfG AppdX
Re: [Moderate] NiggoDrag by Bossk
Posted: Mon May 12, 2014 6:52 pm
by MrAppendixX
I forgot this one (pic brutally stolen from SBL)
Should be a turn off switch there too, since when failed, the laser still shoots when you try to get up again. It's nothing big, but annoying

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Re: [Moderate] NiggoDrag by Bossk
Posted: Tue May 13, 2014 2:08 pm
by Bossk
No 1:
I switched the number of the laser you see in No. 5, accidently took it twice
No 2:
freeze tile deleted
No 3:
I had another idea behind that but nevermind i deleted them
Secondly, i didn't move the shield, but placed him in front layer instead of game layer, so a unsolo entitie could be added on it
No 4:
Ye, i forgot the unhook
No 7:
Big mistake, sorry for that lol
There also belongs hook and unhook both on top and down there. The problem was that i made the unfreeze layer unfreeze and the nohook was in game layer instead of front, so it got overwritten by unfreeze tiles
And i made wall and freeze layers low detail, so the map can be played on slower computers
Re: [Moderate] NiggoDrag by Bossk
Posted: Tue May 13, 2014 9:49 pm
by MrAppendixX
still possible to hook there
Re: [Moderate] NiggoDrag by Bossk
Posted: Wed May 14, 2014 7:25 am
by Bossk
fixed