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Prunda
Posted: Thu Sep 11, 2014 8:58 pm
by RedFight
Hey, here is my first map (solo) for DDNet. Just check it and tell me whats wrong

.
RedFight
Re: Prunda
Posted: Fri Sep 12, 2014 1:45 am
by Lady Saavik
Finished but part with speedups was pretty annoying.
Will look for bugs later.
Someone can do it too.
Re: Prunda
Posted: Mon Sep 15, 2014 11:11 pm
by Lady Saavik
thanks for help guys
you don't need to embed grass_main and generic_unhookable - map will be smaller
Re: Prunda
Posted: Tue Sep 16, 2014 7:36 am
by RedFight
Hey, thx that you tested it. At the ninja noob part is a little difference but I deleted it now.
I fixed all bugs and hope that I didn't forget something x). ( I also did the map smaller now.)
Re: Prunda
Posted: Fri Sep 19, 2014 3:26 pm
by Index
Quickly ran through the map with super and didn't find any more bugs :3
Maybe you want to slightly change the color sheme of the map before final realease though? I'm sry to say that, but it doesn't look that good to me.. :(
Re: Prunda
Posted: Fri Sep 19, 2014 11:46 pm
by RedFight
Thats OK, it's my fist solo map for ddnet so my next will be better

(i am already working on the map "Flamara" together with evoli)
Re: Prunda
Posted: Sat Sep 20, 2014 1:51 pm
by Index
So, the map is imo ready for release (solo 3*?).
Can't wait to see 'Flamara' then (:
Re: Prunda
Posted: Sat Sep 20, 2014 2:16 pm
by Ama
the map is not ready the design looks really bad
many bugs
Re: Prunda
Posted: Sat Sep 20, 2014 7:18 pm
by RedFight
I would say 2* and Ama: I just fixed the bugs which saavik showed me.. so tell me where are bugs pls

Re: Prunda
Posted: Sat Sep 20, 2014 10:26 pm
by Lady Saavik
RedFight wrote:Thats OK, it's my fist solo map for ddnet so my next will be better

(i am already working on the map "Flamara" together with evoli)
so maybe let's release your second map instead of first? you can use some parts from this map