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Falling star by Nigel
Posted: Sat May 10, 2014 7:57 pm
by Nigel
I think i already sent in testserv but check it
ty for testing
Re: Falling star by Nigel
Posted: Tue May 13, 2014 9:22 pm
by Nigel
After a little test of MrAppendixX (ty), map modified, upload it please
(2nd edit)
Re: Falling star by Nigel
Posted: Fri May 16, 2014 3:46 pm
by Nigel
New version after gravity bug

Re: Falling star by Nigel
Posted: Mon May 19, 2014 10:13 pm
by Nigel
New version : (thanks to Lady Saavik and SBL to have tested the map)
-moon too bright --> now R(200)V(200)B(200))
-tele sometimes invisible due of stars --> now green with black background.
-laser problem fixed in one of the last parts.
-easy cheating fixed (hook fly around the map and help on the snail part) (*i found it, maybe it's not important but I fixed it)
Re: Falling star by Nigel
Posted: Wed May 21, 2014 7:52 pm
by Sky-Bear
tested it with you, so you know what to change.
If there wont be much changes it will be against our rule of making the parts all ~ as hard as the others, here it is all from novice to brutal.
So Im against taking it if it doesnt turn much better and more balanced.
Re: Falling star by Nigel
Posted: Wed May 21, 2014 8:12 pm
by Nigel
I'll change all first parts that are too easy but if you could try the last part with someone competent (no me

) i would be grateful to you

Thank you for testing ^^
Re: Falling star by Nigel
Posted: Wed May 21, 2014 8:43 pm
by deen
Hm, first parts are too easy? I think it's good if a map increases in difficulty. Then everyone can start playing. Only the other way around is really bad.
Re: Falling star by Nigel
Posted: Wed May 21, 2014 9:38 pm
by Nigel
So deen you disagree with Sky-Bear

Please put you agree before I delete all the easy parts of the beginning

Re: Falling star by Nigel
Posted: Wed May 21, 2014 9:59 pm
by deen
I'd like for another tester to take a look.
Re: Falling star by Nigel
Posted: Wed May 21, 2014 10:00 pm
by Lady Saavik
map was good but few bugs and things to change, don't remove parts