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Ping on HUD

Posted: Tue Aug 16, 2016 7:45 pm
by Ronex
Hello evyrone !
When I last looked at the changelog of DDNet client I saw that there has been added cl_showpred function to show the prediction time on screen when playing. I think that would be cool if you add similar thing with ping on screen, so that you don't have to press tab everytime you want to check your ping.

Re: Ping on HUD

Posted: Tue Aug 16, 2016 8:30 pm
by Im 'corneum
I think it is just that...
It might not add up to the number shown in tab because tab-ping isnt real
Clshowpred is real ping

Re: Ping on HUD

Posted: Tue Aug 16, 2016 9:36 pm
by Ronex
Oh... I didn't know that. Thanks for information.

Re: Ping on HUD

Posted: Wed Aug 17, 2016 3:56 am
by Pathos
I don't think cl_showpred shows real ping. I just tried it with my server and I should have 1 ping. Instead, it showed 16.

Re: Ping on HUD

Posted: Wed Aug 17, 2016 8:53 am
by deen
It shows how much delayed you see other tees. That's more useful than your ping because Teeworlds always adds a bit to the ping for smoother prediction.

Re: Ping on HUD

Posted: Wed Aug 17, 2016 10:13 am
by Im 'corneum
Weeell ... I lived a lie then
Sry for wrong info ronex ^^

Re: Ping on HUD

Posted: Wed Aug 17, 2016 1:09 pm
by Chairn
Pathos wrote:I don't think cl_showpred shows real ping. I just tried it with my server and I should have 1 ping. Instead, it showed 16.
You probably use v-sync.

Re: Ping on HUD

Posted: Fri Aug 19, 2016 3:55 pm
by Ronex
Okay, now I know everything. Thanks for replies Guys.

Re: Ping on HUD

Posted: Fri Aug 19, 2016 9:36 pm
by Pathos
Chairn wrote:You probably use v-sync.
No, I don't.