Design things
Posted: Wed Sep 14, 2016 2:52 am
Hi!
1. Possibility for animation to work only one time. In combination with the similar opportunity on the sound layer you can do a very interesting scene right at the start.
For example: you're falling down on the roof of smth; right at the start line the animation of the crumbling roof activates; plays the desired sound; and ta-da! You have a cool scene!
2. Activate animation through the tile. In combination with the previous opportunity it provides huge scope for creativity. Beginning from switching on the lamps, and up to large changes in the environment.
Already these two options are very cool for creative designer, but that is always can be much cooler!
3. And specially to supplement the two previous opportunity - cut-scene mode. For a complete cut-scene we need the tile which can hide HUD, chat and all sounds except the built-in map.
And a couple of notes:
• (1) Of course you can say that l can put the last point of my animation somethere in infinity but... nope! that's ain't cool :3
• (1) Selection of animation type can be implemented like this:

• (2) And yea-yea... l can use tp for all this things just like everyone do it. And again - that's ain't cool! That's the way to get rid of this crutch.
• (2) By default, this animation is unique to each player, however, in place of the button "Synchronize" in the original animation, will be "Global" button that will allow the animation be triggered at the same time for everyone. Of course, the global activation is limited by the teams.

• (3) You can get such an effect due to some manipulations of the console commands. Thus, you can either let the tile use console commands (which I think is not very good), or else it will be a tile, which uses all the necessary commands at once. In this case, the client should be kept all values set by player to be able to return everything to their seats.
• (will be updated)
1. Possibility for animation to work only one time. In combination with the similar opportunity on the sound layer you can do a very interesting scene right at the start.
For example: you're falling down on the roof of smth; right at the start line the animation of the crumbling roof activates; plays the desired sound; and ta-da! You have a cool scene!
2. Activate animation through the tile. In combination with the previous opportunity it provides huge scope for creativity. Beginning from switching on the lamps, and up to large changes in the environment.
Already these two options are very cool for creative designer, but that is always can be much cooler!
3. And specially to supplement the two previous opportunity - cut-scene mode. For a complete cut-scene we need the tile which can hide HUD, chat and all sounds except the built-in map.
And a couple of notes:
• (1) Of course you can say that l can put the last point of my animation somethere in infinity but... nope! that's ain't cool :3
• (1) Selection of animation type can be implemented like this:

• (2) And yea-yea... l can use tp for all this things just like everyone do it. And again - that's ain't cool! That's the way to get rid of this crutch.
• (2) By default, this animation is unique to each player, however, in place of the button "Synchronize" in the original animation, will be "Global" button that will allow the animation be triggered at the same time for everyone. Of course, the global activation is limited by the teams.

• (3) You can get such an effect due to some manipulations of the console commands. Thus, you can either let the tile use console commands (which I think is not very good), or else it will be a tile, which uses all the necessary commands at once. In this case, the client should be kept all values set by player to be able to return everything to their seats.
• (will be updated)