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Potty

Posted: Mon Sep 26, 2016 10:16 pm
by Oblique.
There was an issue with CPs, made players teleport backwards halfway through the map. Now fixed, with CP 40.
screenshot_2016-09-26_16-14-26.png
screenshot_2016-09-26_16-14-26.png (399.51 KiB) Viewed 3459 times

Re: Potty

Posted: Mon Sep 26, 2016 10:46 pm
by Maffred sad
Thank you for the fix. I had quiet the look on my face when I got teleported halfway through the map only to find out that I had to do it all again. ;)

Potty

Posted: Tue Sep 27, 2016 11:20 am
by Konsti
Place an cp to go back here. If u dont know map u maybe get cp 22 and its fail

Re: Potty

Posted: Tue Sep 27, 2016 11:24 am
by Deeper
So it was a pity to do TP to back?
+
SpoilerShow
screenshot_2016-09-27_11-01-36.png
screenshot_2016-09-27_11-01-36.png (484.82 KiB) Viewed 3439 times

Re: Potty

Posted: Tue Sep 27, 2016 1:28 pm
by Oblique.
The situation in the first screen is a little complicated...
The deep freezed tee has checkpoint 24 and the unfreezed tee has check point 25 at the swing/sg/hammer/rocket part. If I used a regular tele for the back tele at checkpoint 22, then whoever was teleported back would have to be deep freezed, regardless of their checkpoint. But since it is a crfm tele, the deep freezed tee in will be teled back deep freezed and the unfreezed tee will tele back unfreezed (in case he/she accidentally falls in). Adding a back tele complicates this even more, since it would have make the tee who goes back deep freezed. Of course, anybody who touches this will lose their previous checkpoint, and we have to same problem in the first scenario I wrote (using normal teles).
I think the second one is fine, since it's not cheatable with two people anyway.

Re: Potty

Posted: Tue Sep 27, 2016 2:41 pm
by Index
Merged topics, it's the same map :o
Seems like we have a fixed version, the other two screenies are not really fixable and this can be directly moved to Fixes.
(see Oblique.'s post for explanation and new map version)

Re: Potty

Posted: Tue Sep 27, 2016 5:16 pm
by Konsti
Oblique. wrote:The situation in the first screen is a little complicated...
The deep freezed tee has checkpoint 24 and the unfreezed tee has check point 25 at the swing/sg/hammer/rocket part. If I used a regular tele for the back tele at checkpoint 22, then whoever was teleported back would have to be deep freezed, regardless of their checkpoint. But since it is a crfm tele, the deep freezed tee in will be teled back deep freezed and the unfreezed tee will tele back unfreezed (in case he/she accidentally falls in). Adding a back tele complicates this even more, since it would have make the tee who goes back deep freezed. Of course, anybody who touches this will lose their previous checkpoint, and we have to same problem in the first scenario I wrote (using normal teles).
I think the second one is fine, since it's not cheatable with two people anyway.
Lol why so complicated??
Just set a CP 24 befor this cfrom, i dont know the problem? I mean, the tee with cp 25 isnt able to reach this room, i dont understand u xD

Re: Potty

Posted: Tue Sep 27, 2016 8:17 pm
by Oblique.
The tee with CP 25 could fall down the hole.

Re: Potty

Posted: Thu Sep 29, 2016 5:08 pm
by Konsti
Oblique. wrote:The tee with CP 25 could fall down the hole.

Dont know ur problem, its easy to fix, just use a CP tele instead of tele 34.
I fixed it, just look how i do it:

Re: Potty

Posted: Thu Sep 29, 2016 5:11 pm
by Konsti
I saw so many players fail this...
I did it on this way