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DarkWorld
Posted: Tue Sep 27, 2016 5:17 pm
by Konsti
I like it how u can see whats hookable and whats unhookable *sarcasm off*
Re: DarkWorld
Posted: Tue Sep 27, 2016 5:31 pm
by Welf
That's many players use entities
i wouldn't say that this is a bug
Re: DarkWorld
Posted: Tue Sep 27, 2016 7:09 pm
by Im 'corneum
also deepfly is possible.
dont know if its wanted
Re: DarkWorld
Posted: Tue Sep 27, 2016 8:23 pm
by Silex
Welf wrote:That's many players use entities
i wouldn't say that this is a bug
Yeah Welf lets just don't care about design

Re: DarkWorld
Posted: Wed Sep 28, 2016 12:25 pm
by Index
Hm, it's really kinda similar. Maybe there is a slight difference, but well I don't like these super-dark maps anyways :/
However, this should be easily fixed if necessary. What about the other things mentioned, deepfly etc? :o
Waiting for more answers and such, then might be fixing all together..
Re: DarkWorld
Posted: Wed Sep 28, 2016 3:19 pm
by Deeper
Re: DarkWorld
Posted: Wed Sep 28, 2016 4:08 pm
by Silex
Great map.
fokkonaut wrote:tested it. rly nice map. after u fixed all cuts etc.
BamBam wrote:Ready for release, 4* Dummy
DarkWorld by =xPeke=
After fokkonaut wrote this xPeke never uploaded a new version of the map so maybe the cuts were still in it don't you think so?
Anyway you should never trust a 'Ready for release' by BamBam.
Re: DarkWorld
Posted: Wed Sep 28, 2016 7:16 pm
by Skeptar
pff Silex
[mod=Index]Fixed version is already on the servers, moving to Archives.[/mod]