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HURT
Posted: Sat Sep 20, 2014 7:25 pm
by Åmol
By MarvinProdcutions.
- HURT.map
- HURT
- (314.9 KiB) Downloaded 124 times
Re: HURT
Posted: Sun Sep 21, 2014 9:56 pm
by Evoli
Re: HURT
Posted: Tue Sep 23, 2014 12:55 am
by Lady Saavik
I don't understand why you used 'generic_Special' instead of generic_unhookable.
If you are bored you can make hookable tiles with unhookable layer so you can remove this layer. Or let me do it. It's not that many walls.
I wonder why you marked start with ddnet-tiles but finish not. And you marked only 2 switches with ddnet-tiles but I don't see any other way to do it. I wanted to remove this layer and image to make the map smaller.
I liked the map but beginning will be terrible with many people. Very cool map.
Re: HURT
Posted: Tue Sep 23, 2014 6:29 pm
by Lady Saavik
Please make the background darker or use bigger blocks too, so it's not that disturbing and has more contarst.
And use evil/red teleports. You can fail at teles 3 (hook) and 4 (speed) because of it, for example.
We think whole map is moderate 4-5 but some places are a bit harder.
Sorry that it's so small map and you have to fix that much.
Re: HURT
Posted: Tue Sep 23, 2014 6:36 pm
by Åmol
Updated.
- HURT.map
- HURT
- (315.25 KiB) Downloaded 121 times
Re: HURT
Posted: Tue Sep 23, 2014 6:37 pm
by Åmol
I want to keep the image. It's a small effect.
Re: HURT
Posted: Tue Sep 23, 2014 6:38 pm
by Lady Saavik
what image?
did you fix the new things?
Re: HURT
Posted: Tue Sep 23, 2014 6:41 pm
by Åmol
The generic_special, yes it's fixed.
Re: HURT
Posted: Tue Sep 23, 2014 6:53 pm
by Lady Saavik
let me check whole map again
Good work:

- spawn.png (871.14 KiB) Viewed 2554 times
Re: HURT
Posted: Tue Sep 23, 2014 7:00 pm
by Lady Saavik
ok it makes no sense for me
I don't see fixed background, blue teleports, please make layers smaller
You didn't care about my last post and you said it's fixed. It's not....
I'm waiting for new version.