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HURT

Posted: Sat Sep 20, 2014 7:25 pm
by Åmol
By MarvinProdcutions.
HURT.map
HURT
(314.9 KiB) Downloaded 124 times

Re: HURT

Posted: Sun Sep 21, 2014 9:56 pm
by Evoli
this map is very cool and makes very fun for more groups :)
It makes very fun to play and contains for moderate 3*

here are some bugs,but you dont need to change that :)
sometimes you made freezetiles like that sometimes it is missing, i dont know if this is wanted but it looks very weird to me.
sometimes you made freezetiles like that sometimes it is missing, i dont know if this is wanted but it looks very weird to me.
screenshoot1.png (274.99 KiB) Viewed 2608 times
add more spawnpoints.
add more spawnpoints.
screenshoot2.png (92.69 KiB) Viewed 2608 times
this square destroy's your map :(
this square destroy's your map :(
screenshoot3.png (391.27 KiB) Viewed 2608 times
i can just fall back to tele and can play safer if i jump from this place :),try to change it :).
i can just fall back to tele and can play safer if i jump from this place :),try to change it :).
screenshoot4.png (515.18 KiB) Viewed 2608 times
i can edge on this part :D, you can remove the hookthrough you can delete it :) not needed.
i can edge on this part :D, you can remove the hookthrough you can delete it :) not needed.
screenshoot5.png (411.1 KiB) Viewed 2608 times
add more shields there i can just keep my rocket if i dont fail :P
add more shields there i can just keep my rocket if i dont fail :P
screenshoot6.png (369.81 KiB) Viewed 2608 times

Re: HURT

Posted: Tue Sep 23, 2014 12:55 am
by Lady Saavik
I don't understand why you used 'generic_Special' instead of generic_unhookable.
If you are bored you can make hookable tiles with unhookable layer so you can remove this layer. Or let me do it. It's not that many walls.
I wonder why you marked start with ddnet-tiles but finish not. And you marked only 2 switches with ddnet-tiles but I don't see any other way to do it. I wanted to remove this layer and image to make the map smaller.

I liked the map but beginning will be terrible with many people. Very cool map.

Re: HURT

Posted: Tue Sep 23, 2014 6:29 pm
by Lady Saavik
Please make the background darker or use bigger blocks too, so it's not that disturbing and has more contarst.
And use evil/red teleports. You can fail at teles 3 (hook) and 4 (speed) because of it, for example.
We think whole map is moderate 4-5 but some places are a bit harder.
Sorry that it's so small map and you have to fix that much.

Re: HURT

Posted: Tue Sep 23, 2014 6:36 pm
by Åmol
Updated.
HURT.map
HURT
(315.25 KiB) Downloaded 121 times

Re: HURT

Posted: Tue Sep 23, 2014 6:37 pm
by Åmol
I want to keep the image. It's a small effect.

Re: HURT

Posted: Tue Sep 23, 2014 6:38 pm
by Lady Saavik
what image?
did you fix the new things?

Re: HURT

Posted: Tue Sep 23, 2014 6:41 pm
by Åmol
The generic_special, yes it's fixed.

Re: HURT

Posted: Tue Sep 23, 2014 6:53 pm
by Lady Saavik
let me check whole map again

Good work:
spawn.png
spawn.png (871.14 KiB) Viewed 2554 times

Re: HURT

Posted: Tue Sep 23, 2014 7:00 pm
by Lady Saavik
ok it makes no sense for me
I don't see fixed background, blue teleports, please make layers smaller

You didn't care about my last post and you said it's fixed. It's not....
I'm waiting for new version.