Hi,
i did a quick look with Welf and a gameplay check with Daer.
This map has many good and funny parts. I like it that you use tune zones.
But: There are many parts wich are very annoying or just standard parts i saw in 50 other maps.
So Daer and i think this version shouldn't be released on DDNet.
Let me explain why:
First of all the bugs:

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Just a little graphic isue.

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U can cheat the part.
It is possible that the dragged tee don't touch the shields after being teleported up.

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The colour of the teles is hard to see. I choosed the worsed situation to show you.

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You get a lot of spam here, cause u can fly out of the tune zone easily. It gives u 4 lines of chat every time. Very annoying. Give it more space.
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The next bug isn't a mappers bug. It is a technical bug.
I put 2 demos in the attachments. deen should take a look of it.
If you dj in the speedup u cant move anymore. We saved ourself with dragging each other. But dragging was bugged, too. So one time i had to use the rcon commands to get out of it.
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One problem of your map ist that it's very tight. Tight isn't equal to bad, but it could be very annoying. It's not a big problem, but easily to change.
Many parts are to easy or just standard parts.
Look at this two as examples:

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This parts are good playable, but i played parts like this about 50 times on other maps. I don't want to play it the 51st time. U should rework parts like this and give them more creativity and maybe a little bit more length. That would make the parts of ur maps to special parts instead of boring parts.

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Some point we didn't understand why you made the help with shotgun there. This doesn't match to a middle Moderate map.
Now i want to say something to the really special parts of your map: The tune zones.
It's cool that you use this. Some of the parts are funny to play and it's challenging to find out how it's working. But: Some parts are just annoying.
For example i will talk about the gravity zone. The inverted hook zone has similar problems.

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The first half is cool. The second not.
The problem ist that u have not much control of your tee. A little change like adding a hookable on the ground would change this and the second half would be good playable.

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Same here. It's very annoying to bring the tee in the freeze. It's hard to stay at one point and a little lag destroys the whole part. The tees are swimming and strugeling throw the air. It is just a chaos.
The hook part itself is cool. It's funny to figure out how it works.
The two solos after this are okay. Good playable, but nothing special.

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That's a really cool part cause you used the tune zone very well.
So this tune zone has good and interesting parts, but annoying and boring things, too. (like the whole map).
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Pls don't understand me wrong. I don't want to say that this is a bad map, but i say that just 60, 70% of the map are good. The other 30, 40% are boring or annoying. And there is the problem:
There are some parts wich would force the player to quit. Playing them in team 0 would be horrible. And this parts don't motivate to try them or to speedrun them.
It would be very cool if u would rework the map.
Take the map and rebuild the boring and annoying 30,40%. Or get this 60, 70% of good and funny gameplay and build with it a new map.
After this it could be a really good, funny and interesting map. And then i would want to play this!