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Jungle Cave by TNT [Dummy]
Posted: Sat Dec 17, 2016 11:45 am
by TNT
Here is my first dummy map ^^. I hope you will enjoy it

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Re: Jungle Cave
Posted: Sat Dec 17, 2016 7:02 pm
by teddi
Hi there,
I played it on test server and hope its the right version there.
Imo parts are balanced and nice, maybe not to special.
Design is good.
I think u should change these little things:

- i dont understand why u placed that, confusing
- Screen Shot 2016-12-17 at 18.34.31.png (257.05 KiB) Viewed 4435 times

- change so hook and weapons arent visible in ground, looks better?
- Screen Shot 2016-12-17 at 18.25.17.png (245.62 KiB) Viewed 4435 times

- place tee behind freeze like in most maps, looks better?
- Screen Shot 2016-12-17 at 18.24.36.png (244.79 KiB) Viewed 4435 times
hope this was a bit helpful..
-teddi
Re: Jungle Cave
Posted: Sun Dec 18, 2016 1:19 pm
by TNT
It was helpful !

I didn't notice the hook and freeze things, I changed it. Here is the second version ^^ .
Re: Jungle Cave
Posted: Mon Dec 19, 2016 8:06 pm
by pixel
BEST DUMMY MAP EVER
Enjoyed playing really (played 4 times best time 7 minutes ._. (LOW))
Hope it get released soon
Just found while playing
I just found this 2 "cuts"

- bug2.png (318.23 KiB) Viewed 4379 times

- bug.png (281.92 KiB) Viewed 4379 times
Re: Jungle Cave
Posted: Mon Dec 19, 2016 8:39 pm
by Silex
1.71 MB ? I didn't check the map in editor but i guess there are some unused/useless images which you can remove.
Re: Jungle Cave
Posted: Mon Dec 19, 2016 9:01 pm
by RayB.
Silex wrote:1.71 MB ? I didn't check the map in editor but i guess there are some unused/useless images which you can remove.
!!!
Every image you included in your map is actually used. (used images are green)
Correct images are embedded into your map. These images are included with every Teeworlds client and therefore do not need to be embedded:
bg_cloud1, bg_cloud2, bg_cloud3, desert_doodads, desert_main, desert_mountains, desert_mountains2, desert_sun, generic_deathtiles, generic_unhookable, grass_doodads, grass_main, jungle_background, jungle_deathtiles, jungle_doodads, jungle_main, jungle_midground, jungle_unhookables, moon, mountains, snow, stars, sun, winter_doodads, winter_main, winter_mountains, winter_mountains2, winter_mountains3
All other images must be embedded.
TNT you should make some of your used tilesets/quads external. Not all need to be embedded.
Re: Jungle Cave
Posted: Mon Dec 19, 2016 11:01 pm
by Index
No testing, just quickly fixed your tilesets and added dummy server configurations .__.
Re: Jungle Cave
Posted: Tue Dec 20, 2016 12:06 pm
by TNT
Okay ! Thank you everyone, you helped me a lot ! ^^ Yep, as I said, it's my first map x) . So I try to change every things you mention ^^. There is only the first "cut" that mentioned pixel where I'm unhappy of the result ... If anyone have an idea ^^.
Here is the third version of the map x) :
Re: Jungle Cave
Posted: Tue Dec 20, 2016 8:04 pm
by Cellegen
GOTHA A CHEAT!
[color=#000000]For real pros: cheat with shotgunfly[/color]

- screenshot_2016-12-20_20-02-39.png (268.52 KiB) Viewed 4298 times
Add some switches for no hacking!