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Generic Fly
Posted: Fri Dec 23, 2016 5:53 am
by Konsti
2-3 * brutal map, not really long but its faily
Re: Generic Fly
Posted: Fri Dec 23, 2016 10:43 am
by meew'
looks solid but in my opinion there is no need for more of those maps.
Re: Generic Fly
Posted: Fri Dec 23, 2016 11:10 am
by Jimmy Jazz The 1st
I really enjoy the fly maps and there aren't really that many lower brutal fly maps (Also fly around isn't faily so its different). So i think this would be perfect.
Re: Generic Fly
Posted: Fri Dec 23, 2016 9:51 pm
by Konsti
Little Fix
Re: Generic Fly
Posted: Tue Dec 27, 2016 3:49 am
by Konsti
Did a test with HaHAxD*
jao want to do a new design, made one part easier
Re: Generic Fly
Posted: Tue Dec 27, 2016 5:13 pm
by Ninjed
lol jao
Re: Generic Fly
Posted: Sat Dec 31, 2016 10:50 am
by Konsti
Improved design by jao
Re: Generic Fly
Posted: Sat Dec 31, 2016 5:08 pm
by meew'
i dont think its an improvemtnt, just my opinion
also wanted to ask if you put all the possibilities to cheat in on purpose?
tele tiles are unmarked
add 2 play team requirement?
Re: Generic Fly
Posted: Sat Dec 31, 2016 6:03 pm
by Konsti
meew' wrote:i dont think its an improvemtnt, just my opinion
also wanted to ask if you put all the possibilities to cheat in on purpose?
tele tiles are unmarked
add 2 play team requirement?
Yes, no one like my designs so i let do him, finally is everyone playing with entities, who cares? Its playable, thats important.
Teles are already marked, dont know what you see
No, i dont want to force teams
And yes its the plan to find the fastest way with some little cuts
I just have deleted a blue layer:
Re: Generic Fly
Posted: Sun Jan 01, 2017 5:10 am
by Silex
Konsti wrote:everyone playing with entities, who cares?
BULLSHIT.