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Run_Spacequest
Posted: Tue Jan 10, 2017 9:37 pm
by Cellegen
[color=#000000]Hello! It's me Cellegen and I show you my first race map!
[attachment=1]run_Spacequest.map[/attachment]
INFORMATIONS:
-Made about the "Spacequest" map
-Simple design
-Simple gameplay
-Animated tiles
-Made for run
- 0 star map
[/color]

- screenshot_2017-01-10_21-32-35.png (480.44 KiB) Viewed 3815 times
Re: Run_Spacequest
Posted: Tue Jan 10, 2017 10:54 pm
by Cellegen
[b][color=#000000]Oops... I forgot its a race map :D[/color][/b]
[color=#000000]-Fixed sv_solo[/color]
Re: Run_Spacequest
Posted: Wed Jan 11, 2017 5:24 pm
by clefairy'
Oval moon

Re: Run_Spacequest
Posted: Wed Jan 11, 2017 7:57 pm
by Cellegen
[color=#000000][b]For Pikou300:[/b]
-Changed oval moon to normal moon
-Added lamps with lights[/color]
Re: Run_Spacequest
Posted: Thu Jan 12, 2017 2:23 am
by Ninjed
Again you...
Re: Run_Spacequest
Posted: Thu Jan 12, 2017 8:35 am
by Cellegen
Ninjed wrote:Again you...
again me C:
Re: Run_Spacequest
Posted: Wed Jan 18, 2017 9:39 pm
by jao
yo Cellegen, nice that you tried to map a race map
Sadly I think you are not familiar with race, so this turned out to rather be a ddrace map.
A race map should allways have flow for speedruning especially when its a 0* map.
Those things destroy the flow:

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- screenshot_2017-01-18_21-20-46.png (661.37 KiB) Viewed 3714 times

- screenshot_2017-01-18_21-21-15.png (717.8 KiB) Viewed 3714 times

- screenshot_2017-01-18_21-21-34.png (662.71 KiB) Viewed 3714 times
Also there is no hookthrough or stoppers in race, just stoppers to prevent someone from falling back a part in longruns.
Its better if you dont have to walk 100m to the startline, its just time waisting.
Design:

- buggy when you zoom out because background quad is not 0/0 para
- screenshot_2017-01-18_21-19-34.png (545.09 KiB) Viewed 3714 times

- embedd red highlighted things
- screenshot_2017-01-18_21-22-12.png (406.4 KiB) Viewed 3714 times
- The generic background should be more different from unhook
- Put the generic background, stars/moon and the lamps in HD
Imo this is one of your best maps so far, but I think its not worth to release it (also I think race 0* wont be released in general).
Re: Run_Spacequest
Posted: Thu Jan 19, 2017 5:54 pm
by Cellegen
Thx jao for reporting!
[color=#000000]-All of "destroyed" part was fixed and much better.
-First design picture: I fixed F.CKIN HARDLY! but I solved and you can zoom out now normally 8-) :lol:
-Second design picture: Fixed. Now "red" pictures was embeded and the other pictures was deleted. :D
-Added windows with shadows.
-HD pictures added in: Stars - Moon - Unhook - Logos - Background... etc.
-Changed background[/color]
@Jao: Thanks for anything about this map! I like racemaps and sometimes I race with my friends in PcP...

So I know somethink about racemaps. Firstly: The design was important for 0* maps. Ye, I tried mapping first and after that designing. But now... not the design... but by your correct examples... the gameplay bad as well... I fixed that and sorry for waiting after you wrote this report post. Thx again for reporting and I hope its finally good now hehehe

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Re: Run_Spacequest
Posted: Fri Jan 20, 2017 2:13 pm
by jao
I think you didnt understand what I mean. Hookthrough and stoppers are not a part of race(gameplay), so you shouldnt use them if you want this to be a race map.
Flow is kinda good now, but some parts are too tight and the 1 tile hooks are annoying. Also at the end you should be able to go directly into finish with a rocketjump. For me its still a issue that you have to walk so long till you reach the startline. A 0* race map should be for speedruns, so you want to instantly try again after you failed.
The design is fine now. I realy like your bg with the stars, but the moonrays are ugly imo.
Re: Run_Spacequest
Posted: Fri Jan 20, 2017 4:20 pm
by Ninjed
stoppers part of race lol