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Tool by Arcturus [Moderate]
Posted: Fri Jan 20, 2017 7:08 am
by Wartopeth
Hi, this is my new map, probably moderate 4.
I hope u like it and have a nice day

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Re: Tool
Posted: Fri Jan 20, 2017 7:09 am
by Cellegen
Another beautiful map coming? okay

Re: Tool
Posted: Sun Jan 29, 2017 6:34 pm
by StorмPʜöɴix
Heaya, tested your pretty long map, Sir.
Didnt found any entitebugs, except some wired cptele which could be replaced by normal tele easily. ^^
The upper part is pretty annoying the first times where you dont know the timing, just move the cp up, so you dont have to fly up everytime

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Cp9 can be replaced by some normal fromtele

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Idk, looks kinda wired, mabye you could mark that better for those who play with design

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Undeep on cto16

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You can get up there wihtout dummy, sure you have to put the dummy up first, but after that you just can get in solo (Dont know if you want it to be like that)

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You just can skip the jetpackpart by holding hook with endlesshook. 1 Red: Get Teammate Jetpack. 2Black: Drag him back through the part.

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Suggestion: I first thought you both had to land on the block, mabye add: Sg to your arrow.

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Last freez ist pretty annyoing if you dont hit the unfreez after that,would remove that freezblock.

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Map has some cool and fresh nice parts, for my taste its mabye a bit too long. ^^
Re: Tool by Arcturus [Moderate]
Posted: Wed Feb 15, 2017 1:20 am
by Wartopeth
Ty, I fixed all bugs and followed most of suggestions!

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Re: Tool by Arcturus [Moderate]
Posted: Sat Mar 11, 2017 12:42 pm
by Lumina
Tested the map just a half.
The map like Stormy said is in a fact pretty long.
The gameplay is a bit unbalanced.
Let me say this: Over 40% of the half map i played was some (annoying) solos,
than there was much little deep parts ( but there was cool so dont worry

)
but in all i have to apologize but i dont like this map.
You can of course release the map, it has indeed nice ( tune) parts ( but there a bit annoying too, expect the slowmotion....)
I have some suggestions of your map.

- In this map its hard to see if this is hook, i suggest to make it more clear.
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- a bit unfreeze there, Sir.
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- more tele!
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- some block less
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- one shield less, some more hook
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- Well i dont think that the blue color of this map fits that well as might you think, Sir.
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- add cp here :D
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- one block less
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- Well after a solo part, still a little solo....(maybe it should be solo aswell? )
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- Maybe im just to bad for this solo,
but it was for me to hard .-. - ss2.png (144.86 KiB) Viewed 6321 times
All in all i have tested just the half.
I can say that you can play this solo....eh i mean moderate map.
Re: Tool by Arcturus [Moderate]
Posted: Sun Mar 12, 2017 12:01 pm
by StorмPʜöɴix
Sorry for letting you wait this long.
To be honest, most people would be annoyed to play a that long moderate/solo map.
What i can recommend you: Cut the map in 2maps.
1 You actually can make a solomap out of this map cause there are just tooo many
2 Take the best/creativ 2playerparts and make a good moderate map out of it
I cant remember how much time it took me to test it through the first time, but i know it was more then an hour.
Ofc it depends on the map how much an hour feels like, so it isnt a bad thing always, but in this case its just too long.
Re: Tool by Arcturus [Moderate]
Posted: Sun Mar 12, 2017 4:15 pm
by Wartopeth
Well, I like long maps but if most of the player complain about it then put in "waiting for mapper" section please.
if I've got some time, probably I'll rework it.
Re: Tool by Arcturus [Moderate]
Posted: Sun Mar 12, 2017 5:15 pm
by StorмPʜöɴix
Well i also like long maps, but i rather see them on brutal. If i want to play a moderate map, i dont want to be stuck in a long solo/mod map. I mean sure you have creative ideas but the map just feels so damn long, and some parts are annoying aswell.
Its not a bad map, but most of the people wont enjoy that map, including me atm.