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Arcadian by Jimmy Jazz [Brutal]
Posted: Mon Feb 06, 2017 5:32 pm
by Jimmy Jazz The 1st
Hello again ^^
I have my latest map ready. It is a lower brutal map. I would like to meet with testers in game so i can run them through the map and get suggestions on hand. But also feel free to test it in your own time

- screenshot_2017-02-06_18-27-29.png (426.21 KiB) Viewed 3610 times
Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Mon Feb 06, 2017 7:46 pm
by meew'
no gameplay check but the map looks kinda cool for me someways i like the coulours use maybe a but less doodads will do to xd
Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Mon Feb 06, 2017 11:33 pm
by Jimmy Jazz The 1st
Thanks meew' ^^
I will tone down the doodads just a bit that's not a problem

Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Tue Feb 07, 2017 7:58 pm
by teddi
Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Wed Feb 08, 2017 7:17 pm
by RayB.
Cool design Jimmy Jazz looks like a good mix of already known designs .

Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Wed Feb 08, 2017 8:44 pm
by VipeR
Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Wed Feb 08, 2017 9:14 pm
by StorмPʜöɴix
Heaya Jimmy,
Already took a look on your map before it was posted here with you, and i really appreciate that you already change a lot of stuff ^^
But i guess while chaning and trying to make a lot of parts better you messed up ALOT entities.
Didnt had enough time to test your map till the end (Probably not even to 50%) but still i can give you some tasks to do :P
Here we go.

- Startline isnt looking that good
- screenshot_2017-02-08_19-01-11.png (450.83 KiB) Viewed 3485 times

- Add unfreez on "Totele" on everypart where its necessary
- screenshot_2017-02-08_19-03-55.png (189.96 KiB) Viewed 3485 times

- Move Deep up, so you cant fall inside the deep by accident (Or add Stoppers so something like that)
- screenshot_2017-02-08_19-05-07.png (264.35 KiB) Viewed 3485 times

- Freezedges? All over the Map
- screenshot_2017-02-08_19-09-57.png (555.13 KiB) Viewed 3485 times

- In my opinion this part is a bit to hard, mabye lower freez a bit
- screenshot_2017-02-08_19-13-22.png (642.99 KiB) Viewed 3485 times

- Bit annoying at most in bigger groups, would remove the freez on the top (where unfreez is below)
- screenshot_2017-02-08_19-14-10.png (560.48 KiB) Viewed 3485 times

- Please change the red colored area to tele its really faily, or make that part easier (The rest can stay killtiles)
- screenshot_2017-02-08_19-22-12.png (776.92 KiB) Viewed 3485 times

- Please replace it with hook, its so annoying in my opinion ^^
- screenshot_2017-02-08_19-25-45.png (379.09 KiB) Viewed 3485 times

- Mess up Entite, Its supossed to be hook, but instead its unhook
- screenshot_2017-02-08_19-30-49.png (518.43 KiB) Viewed 3485 times

- Hint: Welf didnt turn into an a Witch and can fly ;) (entitiebugs)
- screenshot_2017-02-08_19-36-31.png (851.05 KiB) Viewed 3485 times

- Dont know if i didnt got the trick, but the end of that deep part is pretty tough
- screenshot_2017-02-08_19-40-47.png (308.86 KiB) Viewed 3485 times

- No need to use CP here, just use FROMTELE3 to TOTELE3 (or which tele is available)
- screenshot_2017-02-08_19-49-58.png (572.06 KiB) Viewed 3485 times

- screenshot_2017-02-08_19-52-41.png (523.36 KiB) Viewed 3485 times

- Mark that unfreez
- screenshot_2017-02-08_19-55-03.png (693.14 KiB) Viewed 3485 times

- Once both got into FROMTELE5 thats the end, just add CPs there on Sides (Cange Bluemarked Tele to CFRMTele)
- screenshot_2017-02-08_20-01-27.png (771.27 KiB) Viewed 3485 times

- Lower TOTELE to one block above the ground (All over the Map)
- screenshot_2017-02-08_20-08-28.png (486.08 KiB) Viewed 3485 times

- Entities
- screenshot_2017-02-08_20-14-55.png (608.29 KiB) Viewed 3485 times

- screenshot_2017-02-08_20-15-57.png (660.69 KiB) Viewed 3485 times

- Looks ugly
- screenshot_2017-02-08_20-17-15.png (204.07 KiB) Viewed 3485 times

- Add CP where i marked them to blue (delate the other ones ofc) Probably more of them over the whole map, just look over it by yourself for once again ^^. (dont wonder about totele, i messed a thing up in paint x))
- screenshot_2017-02-08_20-17-52.png (387.37 KiB) Viewed 3485 times

- Easy Skip, use CP
- screenshot_2017-02-08_21-11-40.png (165.04 KiB) Viewed 3485 times
So far i can say that he Map has some nice orignial Parts and Design, its a bit unbalanced till this point mabye i gonna talk about that with you ingame.
But well i also already seen a few alike parts in other maps ;)

- Guess i already seen that part :P
- screenshot_2017-02-08_20-54-09.png (609.82 KiB) Viewed 3485 times
Mabye there are more alike Parts like this, but after the short overview, i only seen one more thats alike to another map nexto the shown Part.
Also take a overlook on the whole Map and improve Tele, Entitebugs and some Designissues. :)
Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Thu Feb 09, 2017 2:59 pm
by Jimmy Jazz The 1st
Firstly just want to say thanks a lot Rayb, it means alot coming from an amazing designer like yourself
@teddi : Thank you for the test, i really appreciate it ^^ fixed all the bugs.
@Viper : My word i am so sorry for all the bugs you spotted and reported. I can assure it won't happen again . But, i fixed all of the bugs except for the suggestion to add un hookable over the jungle vine. (It only looks weird with overlayed entities, but that's it, and there are far too many over the map so it would just look weird.)
Also, one of the main reasons i get so many bugs is because my ddnet client deletes a random layer every now and then. Biggest pain in the ass. So far i have re placed about every single layer. I just started keeping regular backups of my map.
@Stormphonix : Thank you for your thorough test and suggestions. I have fixed them all and also changed some other parts to make the overall flow of the map better. I also completely re worked the generic part in your second spoiler. Also, the deep part where you couldn't get the trick, its very simple. You just need to throw the dummy up right, swing round and catch when the tee is above you. It should bring it round the tele quite easily.
I would really like to meet with you in game so we can go over some of the parts that might need balancing. I am almost always online so feel free to just look on South African servers to find me or i will be spectating on international servers
If i missed any of your bugs and suggestions after all your hard work, sorry
+ meeew' i removed some doodads so its a little less cluttered now ^^
Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Fri Feb 10, 2017 12:13 pm
by Jimmy Jazz The 1st
Sort of missed a couple design issues ._.
Re: Arcadian by Jimmy Jazz [Brutal]
Posted: Sun Feb 12, 2017 7:36 pm
by Jimmy Jazz The 1st
Tested with Stormphonix. Updated some parts + added checkpoints where needed.