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Arcadian by Jimmy Jazz [Brutal]

Posted: Mon Feb 06, 2017 5:32 pm
by Jimmy Jazz The 1st
Hello again ^^

I have my latest map ready. It is a lower brutal map. I would like to meet with testers in game so i can run them through the map and get suggestions on hand. But also feel free to test it in your own time :)
SpoilerShow
screenshot_2017-02-06_18-27-29.png
screenshot_2017-02-06_18-27-29.png (426.21 KiB) Viewed 3610 times
Arcadian.map
(1.47 MiB) Downloaded 176 times

Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Mon Feb 06, 2017 7:46 pm
by meew'
no gameplay check but the map looks kinda cool for me someways i like the coulours use maybe a but less doodads will do to xd

Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Mon Feb 06, 2017 11:33 pm
by Jimmy Jazz The 1st
Thanks meew' ^^

I will tone down the doodads just a bit that's not a problem :P

Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Tue Feb 07, 2017 7:58 pm
by teddi
As i already told you, I just had a quick look at design/graphic stuff :D
spoylaShow
i guess these are bugs.
i guess these are bugs.
bugggg.png (293.57 KiB) Viewed 3535 times
same or was it on purpose? btw i think  normal  (straight lines) cp design would look better throughout map.
same or was it on purpose? btw i think normal (straight lines) cp design would look better throughout map.
purpose,cpdesign.png (443.09 KiB) Viewed 3535 times
+freeze
+freeze
missedstuff.png (613.79 KiB) Viewed 3535 times
Maybe remove the unhook behind the ht? Looks better?
Maybe remove the unhook behind the ht? Looks better?
uggy.png (668.61 KiB) Viewed 3535 times
I suggest using same freeze-edges here ^^
I suggest using same freeze-edges here ^^
mataste.png (652.53 KiB) Viewed 3535 times
in my opinion this tele corner thing looks weird, as if u could edge..
in my opinion this tele corner thing looks weird, as if u could edge..
weeeird.png (183.67 KiB) Viewed 3534 times
same as 1.
same as 1.
bugggguafjfsefsef.png (324.88 KiB) Viewed 3534 times

Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Wed Feb 08, 2017 7:17 pm
by RayB.
Cool design Jimmy Jazz looks like a good mix of already known designs . ;)

Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Wed Feb 08, 2017 8:44 pm
by VipeR
Pls search your map for bugs before posting it here.

mostly missing freeze and blocks, design bugs and more
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Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Wed Feb 08, 2017 9:14 pm
by StorмPʜöɴix
Heaya Jimmy,

Already took a look on your map before it was posted here with you, and i really appreciate that you already change a lot of stuff ^^
But i guess while chaning and trying to make a lot of parts better you messed up ALOT entities.

Didnt had enough time to test your map till the end (Probably not even to 50%) but still i can give you some tasks to do :P
Here we go.
SpoilerShow
Startline isnt looking that good
Startline isnt looking that good
screenshot_2017-02-08_19-01-11.png (450.83 KiB) Viewed 3485 times
Add unfreez on "Totele" on everypart where its necessary
Add unfreez on "Totele" on everypart where its necessary
screenshot_2017-02-08_19-03-55.png (189.96 KiB) Viewed 3485 times
Move Deep up, so you cant fall inside the deep by accident (Or add Stoppers so something like that)
Move Deep up, so you cant fall inside the deep by accident (Or add Stoppers so something like that)
screenshot_2017-02-08_19-05-07.png (264.35 KiB) Viewed 3485 times
Freezedges? All over the Map
Freezedges? All over the Map
screenshot_2017-02-08_19-09-57.png (555.13 KiB) Viewed 3485 times
In my opinion this part is a bit to hard, mabye lower freez a bit
In my opinion this part is a bit to hard, mabye lower freez a bit
screenshot_2017-02-08_19-13-22.png (642.99 KiB) Viewed 3485 times
Bit annoying at most in bigger groups, would remove the freez on the top (where unfreez is below)
Bit annoying at most in bigger groups, would remove the freez on the top (where unfreez is below)
screenshot_2017-02-08_19-14-10.png (560.48 KiB) Viewed 3485 times
Please change the red colored area to tele its really faily, or make that part easier (The rest can stay killtiles)
Please change the red colored area to tele its really faily, or make that part easier (The rest can stay killtiles)
screenshot_2017-02-08_19-22-12.png (776.92 KiB) Viewed 3485 times
Please replace it with hook, its so annoying in my opinion ^^
Please replace it with hook, its so annoying in my opinion ^^
screenshot_2017-02-08_19-25-45.png (379.09 KiB) Viewed 3485 times
Mess up Entite, Its supossed to be hook, but instead its unhook
Mess up Entite, Its supossed to be hook, but instead its unhook
screenshot_2017-02-08_19-30-49.png (518.43 KiB) Viewed 3485 times
Hint: Welf didnt turn into an a Witch and can fly ;) (entitiebugs)
Hint: Welf didnt turn into an a Witch and can fly ;) (entitiebugs)
screenshot_2017-02-08_19-36-31.png (851.05 KiB) Viewed 3485 times
Dont know if i didnt got the trick, but the end of that deep part is pretty tough
Dont know if i didnt got the trick, but the end of that deep part is pretty tough
screenshot_2017-02-08_19-40-47.png (308.86 KiB) Viewed 3485 times
No need to use CP here, just use FROMTELE3 to TOTELE3 (or which tele is available)
No need to use CP here, just use FROMTELE3 to TOTELE3 (or which tele is available)
screenshot_2017-02-08_19-49-58.png (572.06 KiB) Viewed 3485 times
screenshot_2017-02-08_19-52-41.png
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Mark that unfreez
Mark that unfreez
screenshot_2017-02-08_19-55-03.png (693.14 KiB) Viewed 3485 times
Once both got into FROMTELE5 thats  the end, just add CPs there on Sides (Cange Bluemarked Tele to CFRMTele)
Once both got into FROMTELE5 thats the end, just add CPs there on Sides (Cange Bluemarked Tele to CFRMTele)
screenshot_2017-02-08_20-01-27.png (771.27 KiB) Viewed 3485 times
Lower TOTELE to one block above the ground (All over the Map)
Lower TOTELE to one block above the ground (All over the Map)
screenshot_2017-02-08_20-08-28.png (486.08 KiB) Viewed 3485 times
Entities
Entities
screenshot_2017-02-08_20-14-55.png (608.29 KiB) Viewed 3485 times
screenshot_2017-02-08_20-15-57.png
screenshot_2017-02-08_20-15-57.png (660.69 KiB) Viewed 3485 times
Looks ugly
Looks ugly
screenshot_2017-02-08_20-17-15.png (204.07 KiB) Viewed 3485 times
Add CP where i marked them to blue (delate the other ones ofc) Probably more of them over the whole map, just look over it by yourself for once again ^^.  (dont wonder about totele, i messed a thing up in paint x))
Add CP where i marked them to blue (delate the other ones ofc) Probably more of them over the whole map, just look over it by yourself for once again ^^. (dont wonder about totele, i messed a thing up in paint x))
screenshot_2017-02-08_20-17-52.png (387.37 KiB) Viewed 3485 times
Easy Skip, use CP
Easy Skip, use CP
screenshot_2017-02-08_21-11-40.png (165.04 KiB) Viewed 3485 times
So far i can say that he Map has some nice orignial Parts and Design, its a bit unbalanced till this point mabye i gonna talk about that with you ingame.
But well i also already seen a few alike parts in other maps ;)
SpoilerShow
Guess i already seen that part :P
Guess i already seen that part :P
screenshot_2017-02-08_20-54-09.png (609.82 KiB) Viewed 3485 times
Mabye there are more alike Parts like this, but after the short overview, i only seen one more thats alike to another map nexto the shown Part.
Also take a overlook on the whole Map and improve Tele, Entitebugs and some Designissues. :)

Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Thu Feb 09, 2017 2:59 pm
by Jimmy Jazz The 1st
Firstly just want to say thanks a lot Rayb, it means alot coming from an amazing designer like yourself :P :D

@teddi : Thank you for the test, i really appreciate it ^^ fixed all the bugs.

@Viper : My word i am so sorry for all the bugs you spotted and reported. I can assure it won't happen again . But, i fixed all of the bugs except for the suggestion to add un hookable over the jungle vine. (It only looks weird with overlayed entities, but that's it, and there are far too many over the map so it would just look weird.)
Also, one of the main reasons i get so many bugs is because my ddnet client deletes a random layer every now and then. Biggest pain in the ass. So far i have re placed about every single layer. I just started keeping regular backups of my map.

@Stormphonix : Thank you for your thorough test and suggestions. I have fixed them all and also changed some other parts to make the overall flow of the map better. I also completely re worked the generic part in your second spoiler. Also, the deep part where you couldn't get the trick, its very simple. You just need to throw the dummy up right, swing round and catch when the tee is above you. It should bring it round the tele quite easily.

I would really like to meet with you in game so we can go over some of the parts that might need balancing. I am almost always online so feel free to just look on South African servers to find me or i will be spectating on international servers :P

If i missed any of your bugs and suggestions after all your hard work, sorry :P

+ meeew' i removed some doodads so its a little less cluttered now ^^
Arcadian.map
(1.47 MiB) Downloaded 147 times

Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Fri Feb 10, 2017 12:13 pm
by Jimmy Jazz The 1st
Sort of missed a couple design issues ._.
Arcadian.map
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Re: Arcadian by Jimmy Jazz [Brutal]

Posted: Sun Feb 12, 2017 7:36 pm
by Jimmy Jazz The 1st
Tested with Stormphonix. Updated some parts + added checkpoints where needed.
Arcadian.map
(1.48 MiB) Downloaded 148 times