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run_down_the_rabbithole
Posted: Sun Feb 26, 2017 9:04 pm
by pixe1
Inspired by
LIMBO's dark, eery setting & art style we bring you
run_down_the_rabbithole, a sub-15s shortrace map. It's both our first map release and collaboration (Layout and Testing by AJAIIX, Concept and Design by me) and might the impulse for more maps to come in the future.
Name: run_down_the_rabbithole
Author(s): AJAIIX & pixe1
Length: 13-15 Second-ish
Filesize: 6MB
Overview: w/ Gamelayer |
w/o Gamelayer
Use the latest DDNet client for the best experience (ambience sounds).

Play it on the
Unique Race Servers (
84.38.65.222:8314
,
84.38.65.222:8315
) or
grab the attached file below. File too large, get it
here.
Thanks to...
my long-term mate
ajaiix, w/o him this map wouldn't be possible.
Tezcan for hosting the map.
Alex484000 for the Limbo Font.
Cheers,
pixe1
Update #1: Fixed several entity and graphic bugs, thanks to Tezcan for the help! Thanks to
Im 'corneum for pointing stuff out.
Re: run_down_the_rabbithole
Posted: Sun Feb 26, 2017 9:13 pm
by Im 'corneum
the design is amazing... but the tilesetting is bad you can go through the sloped teles and some telporters are inside hookable, what looks weird inentities
aslo i found this little design bug: you cas see the end of that quad up-left

- screenshot_2017-02-26_21-17-14.png (863.9 KiB) Viewed 7900 times
Re: run_down_the_rabbithole
Posted: Sun Feb 26, 2017 9:20 pm
by pixe1
Thanks man. What ya mean with "some telporters are inside hookable"? Wanna fix this kind of stuff.
Edit: Aye, thank you! Will fix the design bug too.
Re: run_down_the_rabbithole
Posted: Sun Feb 26, 2017 10:31 pm
by RayB.
Cool design & good gameplay but sadly we don't release short races :/ .
I guess we have to set up a new server category and catch up on testing short races before we can release this map.
Re: run_down_the_rabbithole
Posted: Sun Feb 26, 2017 11:38 pm
by Silex
Still wondering why Limbus by Kintaro is not on DDNet.
Re: run_down_the_rabbithole
Posted: Mon Feb 27, 2017 12:29 am
by pixe1
Update #1: Fixed several entity and graphic bugs, thanks to Tezcan for the help! Thanks to
Im 'corneum for pointing stuff out.
@RayB.: No worries and thanks man. I thought this would be some good place to get this map some exposure

Re: run_down_the_rabbithole
Posted: Wed Mar 08, 2017 6:09 pm
by Shishigami
RayB. wrote:Cool design & good gameplay but sadly we don't release short races :/ .
I guess we have to set up a new server category and catch up on testing short races before we can release this map.
What kind of maps do you release? Are there any submission guidelines besides the mapper rules anywhere?
Re: run_down_the_rabbithole
Posted: Sat Mar 11, 2017 12:28 pm
by RayB.
Shishigami wrote:
What kind of maps do you release? Are there any submission guidelines besides the mapper rules anywhere?
We release ddrace maps, solo maps, long and mid races. I know DDnet is hosting more mods, so we could also release ctf maps and block maps but I can't remember the last time we did it. Plus we don't have many tester with ctf or block knowledge.
Re: run_down_the_rabbithole
Posted: Sat Mar 11, 2017 12:51 pm
by jao
RayB. wrote:Shishigami wrote:
What kind of maps do you release? Are there any submission guidelines besides the mapper rules anywhere?
We release ddrace maps, solo maps, long and mid races. I know DDnet is hosting more mods, so we could also release ctf maps and block maps but I can't remember the last time we did it. Plus we don't have many tester with ctf or block knowledge.
Last ctf maps that got released are my redesigns and Pathos maps. I have knowledge about ctf but it's hard to test new maps, since you need up to 10 players and the vanilla community isn't open minded at all.
Re: run_down_the_rabbithole
Posted: Sat Mar 11, 2017 1:17 pm
by EryX
No shorts.
We are sorry.
Best regards,
unofficial admin EryX