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Daybreak by meew' [Dummy]
Posted: Mon Apr 03, 2017 7:51 pm
by meew'
hey
Re: Daybreak [Dummy]
Posted: Mon Apr 03, 2017 9:07 pm
by meew'
some entitie bugs
Re: Daybreak by meew' [Dummy]
Posted: Tue Apr 04, 2017 7:56 am
by Ninjed
I did run this map, nothing really good, almost whole map i just drag my dummy in gores map drag parts also not really good or creative, design looks awesome.
Re: Daybreak by meew' [Dummy]
Posted: Fri Apr 07, 2017 2:30 pm
by teddi
Re: Daybreak by meew' [Dummy]
Posted: Fri Apr 07, 2017 2:36 pm
by jao
It's cheatable if you put unfreeze at the place in second screen. Also freeze is above tee

Re: Daybreak by meew' [Dummy]
Posted: Fri Apr 07, 2017 3:15 pm
by teddi
okay, but the "cheat" would be: leaving dummy up and dragging him down from there? that's even more difficult.
Re: Daybreak by meew' [Dummy]
Posted: Fri Apr 07, 2017 3:23 pm
by jao
No it's way easier and faster. Also this unfreezes don't really matter.
Re: Daybreak by meew' [Dummy]
Posted: Fri Apr 07, 2017 5:05 pm
by Rico
Hey all,
since it is a short map the testing was not hard and it seems that the major problems have already been fixed.
The major parts consists of gore dummy drag. It is not the usual kind of dummy maps you see beeing released every day but it is also nothing bad imo.
They are faily but the the few normal ddrace parts are rather quick and intermediate. The map screams for beeing speedrunned.
At the begining there is no "force 2 player" tile. I did not see any part bugs nor visual bugs.
For the rating:
- Brain: 1.5/5
- Skill (Difficulty): 3/5 (The gore parts are the reason for the 3)
- Look: 4/5
Best regards Rico
Re: Daybreak by meew' [Dummy]
Posted: Thu Apr 13, 2017 7:26 pm
by meew'
plz archive this for now, ill do some reworking stuff, but it will still contain alot of dummy drag as it seems many people me included just like to drag!
Re: Daybreak by meew' [Dummy]
Posted: Thu Sep 07, 2017 7:52 pm
by jao
Mapper doesn't want to rework or release this map anymore. Will move it to archive.