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EDVIOL by Vik_Thor [Brutal]
Posted: Thu May 04, 2017 9:41 pm
by Vik_Thor
Hello, I just finished my first DDrace map (Brutal). A map which I created specially for DDnet servers. It would be a honor for me if it would be realesed on the official DDnet servers. That's why I wondered if a moderator could check it and of course realsed it if he find it nice. Here is some pictures of the map itself. Enjoy,thank you.

- Base Profile 05.04.2017 - 21.37.36.03.png (349.59 KiB) Viewed 4929 times
Re: New DDrace map <3
Posted: Thu May 04, 2017 9:49 pm
by StorмPʜöɴix
Title: EDVIOL by Vik_Thor [Difficulty]
Mabye also add the mapfile otherwise its gonna be hard to test

Re: New DDrace map <3
Posted: Thu May 04, 2017 10:52 pm
by Vik_Thor
oki thx ^^
Re: New DDrace map <3
Posted: Fri May 05, 2017 3:23 am
by sorgaxD
Nice map! It has good parts, I love this kind of map <3 but the design has nothing really special :/
First of all, freeze should be #000000 (black) with something like 120 Alpha.
Found this:

- screenshot_2017-05-04_21-09-46.png (113.26 KiB) Viewed 4884 times

- The logo should be behind. Also the spawn room has to be bigger.
- screenshot_2017-05-04_21-08-10.png (213.75 KiB) Viewed 4884 times

- Here we can see 2 parts with the same design, but the left image is undeep and the right is unfreeze. Use other tile to differenciate them, and I suggest you to not spam that sun, it looks bad xD
- screenshot.png (134.02 KiB) Viewed 4884 times
Re: EDVIOL by Vik_Thor [Brutal]
Posted: Fri May 05, 2017 6:09 pm
by Vik_Thor
I think its better now ! <3
Re: EDVIOL by Vik_Thor [Brutal]
Posted: Sat May 06, 2017 4:43 pm
by Vik_Thor
bon apres ca ?
Re: EDVIOL by Vik_Thor [Brutal]
Posted: Sat May 06, 2017 4:49 pm
by teddi
Hi Vik_Thor, i did a short test of your map. Here are some bugs and suggestions from me

- You forgot to mark the death tiles
- unmarked.png (171.57 KiB) Viewed 4808 times

- Same here ^^
- unmarked2.png (185.56 KiB) Viewed 4808 times

- Tele-to tiles (yellow) should be placed 1 tile above the ground like did at tele 2. And you can also add another one
- Screen Shot 2017-05-06 at 16.16.52.png (151.99 KiB) Viewed 4808 times

- I think sorgaxD meant to make the startroom wider to avoid blocking (afk) tees. It should fit at least 20 tees
- startroom.png (214.88 KiB) Viewed 4808 times

- I was able to skip the bottom drag part and only went up with my dummy through hammerthrowing.
- skip.png (177.21 KiB) Viewed 4808 times

- Suggestion: Maybe add some more space there or make the death part solo. That is only my opinion, maybe u disagree.
- killpart.png (199.95 KiB) Viewed 4808 times

- tele3.png (181.19 KiB) Viewed 4808 times
About my last photo:
1. Imo there should be a warning on the left where u fall down, that it is faily.
2. tele-to 3 has the same problem as mentioned before.
3. The teleport in the finish line is unmarked (also on the right of it) --> I accidentally go into tele and finish but i wanted to help tees that failed behind me. I suggest making a little end room with the marked tele 4.
Hopefully i could help you
greetz,
-teddi
Re: EDVIOL by Vik_Thor [Brutal]
Posted: Sun May 07, 2017 12:24 pm
by Vik_Thor
oki thx for all i think i have correct my faults , its really better now ty <3
Re: EDVIOL by Vik_Thor [Brutal]
Posted: Mon May 08, 2017 1:46 pm
by Vik_Thor
After that ?
Re: EDVIOL by Vik_Thor [Brutal]
Posted: Mon May 08, 2017 2:17 pm
by teddi
Just wait for more testers to test your map. If you hang out a bit on the test servers, someone will come
*edit: forgot this little thing, only 2 tiles missing freeze. thats it.

- Screen Shot 2017-05-09 at 21.45.53.png (223.55 KiB) Viewed 4724 times