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PuzL by Cellegen and Potato|Co (Solo)

Posted: Tue May 09, 2017 6:29 pm
by Cellegen
This is our map.... parts by Potato, design and any fixes by me.

Solo - 4 or 5 stars

Tested gameplay - Means no buggy.


PuzL.map
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screenshot_2017-05-09_18-30-48.png
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Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Tue May 09, 2017 10:28 pm
by Konsti
No buggy means no starttiles?

Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Wed May 10, 2017 10:14 am
by Cellegen
Well, no startlines means Potato's fault, not mine ;D xD

ok i fixed it c:
PuzL.map
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Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Thu May 18, 2017 6:00 pm
by texnonik
Realy like the parts but didnt get how to clear 2 parts and why one part is for cause you can skip it or what dont understand ....

Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Thu May 18, 2017 6:35 pm
by Cellegen
ye i spotted one part that is actually doesn't work perfectly because its not really tested yet ._. (but its not impossible and it was extremly 5* part... last part before.) It means just that part was unbalanced yet? Because it is, me and potato are will reworking it.

Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Sun Jun 04, 2017 3:57 am
by jao
The thing with the weapon teleporters is a cool idea, but I don't think that map should be that faily, since this is a new thing (I think?).
Please remove the generic blocks from the background design, they are really confusing. Also add entities off signs where you put information in the design.
A good solo player should test this, but I guess we should release this, after it has been optimized.

Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Sun Jun 04, 2017 7:20 am
by Ninjed
Hi.
The map not such hard as required.
At all i'd say it's not new feature and it's more just confusing than hard, between 3 and 4 stars.
some screensShow
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screenshot_2017-06-04_11-10-04.png
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screenshot_2017-06-04_11-12-49.png
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screenshot_2017-06-04_11-14-52.png
screenshot_2017-06-04_11-14-52.png (947.72 KiB) Viewed 4370 times

Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Sun Jun 04, 2017 6:38 pm
by Cellegen
Fixed things.....
PuzL.map
(587.99 KiB) Downloaded 137 times
edit: if you're been confusing by the generic bgr, do entities off or caps off HD pls. ugly without

Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Mon Jul 10, 2017 8:21 pm
by fokkonaut
pls remove those generics on my right. they are really bad to play with

Re: PuzL by Cellegen and Potato|Co (Solo)

Posted: Mon Jul 10, 2017 9:56 pm
by Cellegen
ammmm.... im not near on any pc-s to do it so if somebody (member or tester with screenshots) do fokkonaut's suggest like delete the generics on there and place the map here, i should say thank you for him. fokkonaut you can do it too your suggestion now. hehe :'P