Page 1 of 3

Draxut by тυx [Dummy]

Posted: Tue May 23, 2017 11:46 pm
by тυx
Hey everyone!
This is my very first DDrace map called Draxut which I upload in this forum.
I've just mapped some single ddrace/gores parts and some FNG-stuff so far.
So it would be nice if you could test it and give me some feedback. Im open for changes!

In my opinion Draxut is an easy 3* Dummy map. It's not that faily, only at the beginning.
A nearly perfect speedrun would take about 6min.
I have tested this map just for my own but today .Sushi played it too and gave me some tips that I have implemented immediately.
So I hope you guys enjoy it! x)

Re: Draxut by тυx [Dummy]

Posted: Thu May 25, 2017 11:35 pm
by Tropo
Hey i took a look at your map and i really like it :) but i found a TON of bugs right at the start and later.
btw u need to write in server_settings
sv_max_team_size 2
sv_team 2
SpoilerShow
Draxut 1.png
Draxut 1.png (516.62 KiB) Viewed 3770 times
Draxut 2.png
Draxut 2.png (505.89 KiB) Viewed 3770 times
Draxut 3.png
Draxut 3.png (553.64 KiB) Viewed 3770 times
Draxut 4.png
Draxut 4.png (352.34 KiB) Viewed 3770 times
Draxut 5.png
Draxut 5.png (420.34 KiB) Viewed 3770 times
Draxut 6.png
Draxut 6.png (461.06 KiB) Viewed 3770 times

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 12:35 am
by Konsti
GG Tropo i found all these bugs also, just one thing, you can skip Hammer off, so you are able to use deepfly in the map

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 1:00 am
by Cellegen
if you play with that design, im just fucking lagging on. wtf? a 500+ kib map lagging? how ._."""""""

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 8:54 am
by Konsti
Yes this background is very laggy :/
I did no fulltest because i cant understand some parts.
Maybe you show me how you play it

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 12:28 pm
by teddi
Background looks nice but it was very laggy for me too :(

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 1:12 pm
by тυx
Thank you Tropo, Konsti, Cellegen and teddi for playing! =)

At first, I don't have lags at all but I set the "smoke" in the background as "high details" so you can deactivate it.
Is that helpful? Or does someone have a better idea? :O

Then I fixed the start and edited the server settings as Tropo suggested.
I also put more freeze over the totele 3 so you cant keep your dj by falling down and Tropo's cheat isn't possible anymore.
I actually wouldn't add teleport as you recommended, Tropo. Because you still have to drag you Dummy trough it. Or am I wrong?

@Konsti I upload a demo where I run trough it by using super sometimes. It took 9min, sorry for that but im still a noob. xD

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 4:42 pm
by Tropo
i took another look and found still some stuff :D but i think its everything now.
btw u can still skip cp3 with rocketfly :D
SpoilerShow
Draxut.png
Draxut.png (362.17 KiB) Viewed 3696 times
Draxut 1.png
Draxut 1.png (482.84 KiB) Viewed 3696 times
Draxut 2.png
Draxut 2.png (790.09 KiB) Viewed 3696 times

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 5:22 pm
by Cellegen
aha! thats why the gameplay was lagging. because of lot of wasted stuff! mapper. pls delete it.

Re: Draxut by тυx [Dummy]

Posted: Fri May 26, 2017 5:41 pm
by StorмPʜöɴix
Havent done a full test, but nice map as expected Tux :P Told ya you got this.

Im primary writing for your lagging design. Just reduce the quantity of the quads in the background, and replace them with something alike form the map "Red Avenue" (you will see what i mean if you open the map)