I tested it with Daer. Welf was in spec.
First of all: All bugs of the last test are fixed. That's good.
I think the 50% good gameplay were increased to 85% good gameplay.
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I want to start with a few cheats and bugs.

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If there is a space of 2 blocks between shields it's possible to go trough them without loosing your weapons. Make 1 block spaces there.
(There is a snd part with the same cheat. Look for it.)

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I think the screen says all you have to know.

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I don't know if you want that you can hook from the top. If it is so you you dont have to fix it.

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Remove the hooktrough-tiles in the red rectangle.
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If you play this part for the first time and don't use entities you will not know what to do cause you can't know that this are buttons. They look like doodads.
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That are just boring Novice hookparts.
Remove or replace them.
At the first one you could make the part before just a little bit longer with an additional freeze.
At second one you could make harder hookparts or a short way to get up to the next part.
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Parts wich are cool but needs minor changes to make them better playable:

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I don't like the solution with speedups. You could make switches with laser to save the dummy if you failed. Then you can't grenade him in the tele and it looks much more clean.

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Make this tele to "From 2".
If you fail the last hook you have to do the whole part again. That's uncool. So change the number and the tee will get up and you can try the hook again.

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Do the tele to the rectangle or make the speedups much faster.

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This part is very hard. To make it a little bit easier:
Add hookable on the right wall and remove some freeze of the top.
If you have own solutions to make it easier use them.
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That was round 3. If you fix the bugs and replace the 3 parts the gameplay would be ready.
Then we still have to fix the grafik bugs.