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Boogies by ryan1919 [Brutal]

Posted: Sun Jun 11, 2017 2:50 pm
by ryan1919
Boogies.map
(283.09 KiB) Downloaded 169 times

Re: Boogies

Posted: Sun Jun 11, 2017 4:26 pm
by ΔWΞSƟΜΞ
Hello :3
did u test the map before u uploaded it?

There r so much parts who didn't work/have a lot of bugs.
The whole map is about edge hook, dummydrags without that much space, death spikes...

Here r just 1 or 2 screens that u know what i mean :)

Screens:
SpoilerShow
Startline not marked (there is solo on/off not marked before what i didnt posted now, thats why "the starline too!"^^
Startline not marked (there is solo on/off not marked before what i didnt posted now, thats why "the starline too!"^^
screenshot_2017-06-11_15-48-46.png (224.7 KiB) Viewed 3512 times
Why there is deep? xD I mean, there is no reason to go in^^
Why there is deep? xD I mean, there is no reason to go in^^
screenshot_2017-06-11_15-50-07.png (223.22 KiB) Viewed 3512 times
screenshot_2017-06-11_15-51-09.png
screenshot_2017-06-11_15-51-09.png (359.22 KiB) Viewed 3512 times
screenshot_2017-06-11_15-51-35.png
screenshot_2017-06-11_15-51-35.png (266.84 KiB) Viewed 3512 times
screenshot_2017-06-11_15-56-21.png
screenshot_2017-06-11_15-56-21.png (254.76 KiB) Viewed 3512 times
Death Spike in a unhookable tile?
Death Spike in a unhookable tile?
screenshot_2017-06-11_15-58-10.png (291.52 KiB) Viewed 3512 times
Please look at it again (in editor and on a server) test it 2-3 times, run trough the whole map with "Super" switch between "Entities ON/OFF" and just post the map when u r sure that u can't find more bugs, fix the parts who didn't work. :)

See ya. :3

Re: Boogies

Posted: Sun Jun 11, 2017 4:38 pm
by stompie
Tutorial List: http://forum.ddnet.org/viewtopic.php?f=35&t=2420
Mapping ABC: http://forum.ddnet.org/viewtopic.php?f=35&t=2419

was on server with him hope this helps Fly

Boogies

Posted: Thu Jun 15, 2017 9:58 am
by ryan1919
this is my 1st map !!

map consists of awesome edge-hooking and challenging dummy drags.
All input is appretiated. :)
Hope you guys enjoy

Re: Boogies

Posted: Thu Jun 15, 2017 10:32 am
by Silex
Never saw a awesome edgehook tbh

Re: Boogies

Posted: Thu Jun 15, 2017 6:24 pm
by ryan1919
savage </3

Re: Boogies

Posted: Mon Jun 19, 2017 5:47 pm
by Lumina
First I have 2 things to say about you.

1. Dont just create a new topic where the map (content) is the same.
( old forum,that should be closed... viewtopic.php?f=9&t=5331 )
-You can just add a new Post comment under your older topic, to avoid useless spam threads.
-Just take a adventure with the features from the forum, you will sure find some cool tools.

2. You should really test your map. It has really some good reasons:
-To avoid bugs ( or rather some )
- Make the parts more enjoyable, less cheatable
- You can use the GameTool Front. That allows your to place for example Undeep and Freeze at one Tile position.
- Have fun with your map.

Thats all i can say to you.


About the map itself.
You really didnt lie about ''having fun with edge hooks and dummydrag parts''.
Unbalanced, Many random kill tiles ( what makes the map annoying )
To be honest this is not my map, and i see in my opinion no reasons to have a release.

1.The map has a bit to MUCH edgehooks.
-Some edgehook Parts feels like you would play a worse version of a Aim x.x or other maps.
- Some Edgehook parts are frustrating, and it just annoying.
- Does it really makes fun?

some screenshoots for example
SpoilerShow
1.
Pretty challenging part 1
Pretty challenging part 1
screenshot_2017-06-19_16-35-04.png (61.03 KiB) Viewed 3428 times
2.
Asshole Part
Asshole Part
screenshot_2017-06-19_16-35-55.png (156.15 KiB) Viewed 3428 times
3.
Pretty Hard for This map
Pretty Hard for This map
screenshot_2017-06-19_16-35-42.png (97.12 KiB) Viewed 3428 times
4.
If the kill tiles wont be there, it would be okay.
If the kill tiles wont be there, it would be okay.
screenshot_2017-06-19_16-35-35.png (116.83 KiB) Viewed 3428 times
5.
Edge....Edge.....Edge....Edge......<br />*yawn* oh and yeah boring
Edge....Edge.....Edge....Edge......
*yawn* oh and yeah boring
screenshot_2017-06-19_16-35-30.png (106.67 KiB) Viewed 3428 times
6.
Easier than part 1.
Easier than part 1.
screenshot_2017-06-19_16-35-19.png (121.63 KiB) Viewed 3428 times
2.The dummy drag parts are a bit....hard?
-You should check the tiles Deep and Undeep, if they are well placed. ( for example i dont get part 1. why you should get deep if you cant have laser....)
-Some DeepDrag parts have a bad balance to each other.

some screenshoots for example
SpoilerShow
1.
Pretty Simple for a DeepDrag
Pretty Simple for a DeepDrag
screenshot_2017-06-19_16-44-24.png (195.98 KiB) Viewed 3428 times
2.
A bit hard for DeepDrag and greatings from Just Rocketfly.
A bit hard for DeepDrag and greatings from Just Rocketfly.
screenshot_2017-06-19_16-43-36.png (25.59 KiB) Viewed 3428 times
3.
-A bit to frustrate and annoying
-A bit to frustrate and annoying
screenshot_2017-06-19_16-43-30.png (176.51 KiB) Viewed 3428 times
4.
Pretty challenging for the begin
Pretty challenging for the begin
screenshot_2017-06-19_16-43-00.png (117.38 KiB) Viewed 3428 times
3.Did you really Set the right Tiles?
-Some Solos and Switchs are in wrong Place.
-You should mark (Un-)Solos, and give the players the chance to go back.
-You should Use Red Tele instead of Blue Tele, to avoid cheats/cuts in your map.
-Did you really need this much kill tiles? ( even in annoying Parts? )

some screenshoots for example
SpoilerShow
1.
You swaped Solo and Unsolo <br />- Notice after you create a Solo, create a Unsolo, to get back to help your partner.
You swaped Solo and Unsolo
- Notice after you create a Solo, create a Unsolo, to get back to help your partner.
screenshot_2017-06-19_17-24-26.png (226.89 KiB) Viewed 3428 times
2.
filler part, boring, could be a better part.
filler part, boring, could be a better part.
screenshot_2017-06-19_17-24-02.png (119.6 KiB) Viewed 3428 times
3.
I mean the dummy drag around.<br />it is to easy for this map, or like i would say a filler part.
I mean the dummy drag around.
it is to easy for this map, or like i would say a filler part.
screenshot_2017-06-19_17-23-56.png (314.53 KiB) Viewed 3428 times
4.
Better replace Killtiles with Tele for less frustrate.
Better replace Killtiles with Tele for less frustrate.
screenshot_2017-06-19_17-23-32.png (210.92 KiB) Viewed 3428 times
5.
less Killtiles would be enjoyable.
less Killtiles would be enjoyable.
screenshot_2017-06-19_17-23-15.png (358.34 KiB) Viewed 3428 times
6.
In many parts, you should use the Red Tele, to avoid cheats/cuts.
In many parts, you should use the Red Tele, to avoid cheats/cuts.
screenshot_2017-06-19_17-23-09.png (169.4 KiB) Viewed 3428 times
7.
The outline with Hookthrough + Hook<br />is really not necessary and decrease your size of your map, if you would delete it.
The outline with Hookthrough + Hook
is really not necessary and decrease your size of your map, if you would delete it.
screenshot_2017-06-19_17-24-43.png (462.18 KiB) Viewed 3428 times
8.
You should mark here Solo and that you can go out of Solo to help your friend.
You should mark here Solo and that you can go out of Solo to help your friend.
screenshot_2017-06-19_17-23-01.png (203.03 KiB) Viewed 3428 times
9.
You should mark Startline and Finishline.
You should mark Startline and Finishline.
screenshot_2017-06-19_17-22-29.png (105.7 KiB) Viewed 3428 times

Thats all i can say about the map.
Dont get me wrong, this is MY opinion, why I wont have this map ot ddnet.

You can make a much enjoyable map, im pretty sure,
Dont give up.
thanks for reminding, merged topics ~jao

Re: Boogies by ryan1919 [Brutal]

Posted: Sat Jul 08, 2017 2:41 pm
by jao
Agree with Lumina. rejected