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Blue Teleporters
Posted: Sun Oct 19, 2014 12:52 am
by Ama
Dont use Blue Teleporters they are shit !!
Just use them if you make a part to keep your hook or keep your speed
Thank you !!
Re: Blue Teleporters
Posted: Sun Oct 19, 2014 12:57 am
by deen
but red teleporters are called "evil teleporters"!!!
Re: Blue Teleporters
Posted: Sun Oct 19, 2014 12:59 am
by Ama
I dont know who gave that name to these super nice teleporters that are 100 times better then blue teles !
Re: Blue Teleporters
Posted: Sun Oct 19, 2014 1:03 am
by hi_leute_gll
Don't use capital letters for adjectives. They are shit!!!
Re: Blue Teleporters
Posted: Sun Oct 19, 2014 1:13 am
by Ama
Dont cry when you get trolled

Re: Blue Teleporters
Posted: Sun Oct 19, 2014 9:07 am
by Gridwyn
Evil teles works only on DDnet servers

Re: Blue Teleporters
Posted: Sun Oct 19, 2014 9:27 am
by Ñı©Ø
Ama wrote:Dont use Blue Teleporters they are shit !!
Just use them if you make a part to keep your hook or keep your speed
Thank you !!
I think you're right!
The blue teleporters SUCK! And really you can't use it on a map or it can have a LOT of bugs

Btw for me, "evil teleporter" isn't a bad name becouse you can only block with them; you can't use it like "hookteleport" with your dummy
like the blue teleporters!
TY,
Ñı©Ø
Re: Blue Teleporters
Posted: Sun Oct 19, 2014 12:12 pm
by Index
Maybe we should just add some information about the blue and red teleporters in the
Mapper Rules section ._.
Basically you should always use red teles
except:
1) It is required to hook your partner even after a tele (eg dummydrag parts)
2) It is required to get speed for a jump
Another easier solution would be to just clearify what the teleporters are doing:
Red teles stop any movement and cut your hook.
Blue teles do not stop your movement and do not cut your hook.
Re: Blue Teleporters
Posted: Sun Oct 19, 2014 3:57 pm
by Lady Saavik
and don't use CP if you don't have to
I always rage because of it.
Re: Blue Teleporters
Posted: Mon Nov 24, 2014 9:16 pm
by Ñı©Ø
Index wrote:Maybe we should just add some information about the blue and red teleporters in the
Mapper Rules section ._.
Basically you should always use red teles
except:
1) It is required to hook your partner even after a tele (eg dummydrag parts)
2) It is required to get speed for a jump
Another easier solution would be to just clearify what the teleporters are doing:
Red teles stop any movement and cut your hook.
Blue teles do not stop your movement and do not cut your hook.
So, you can use blue teleporters when you have to do grenade fly: Go a lot of time on teleporters for gain a lot of speed and go
