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Dummy failure - hook too strong?

Posted: Fri Jul 14, 2017 7:21 pm
by Dr. Jekyll
Seems theres some issue with dummies in this situation:
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Hammer down, Rocket up
Either hook is too strong, or rocket explosion too weak.
Works fine with players, but not at all with dummy.
Confirmed with Tropo, witnessed by Konsti & Triki

Just lost 2 hours to this on LowPossiblity3.1
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Re: Dummy failure - hook too strong?

Posted: Fri Jul 14, 2017 8:16 pm
by deen
That's weird because dummy is a client feature and the server handles it like any other player.

Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.

Re: Dummy failure - hook too strong?

Posted: Sat Jul 15, 2017 1:05 pm
by Konsti
deen wrote:That's weird because dummy is a client feature and the server handles it like any other player.

Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
Dr.Jekyll should get a save at the part with his dummy because it wasnt his failure :/

Re: Dummy failure - hook too strong?

Posted: Sat Jul 15, 2017 1:30 pm
by fokkonaut
Konsti wrote:
deen wrote:That's weird because dummy is a client feature and the server handles it like any other player.

Edit: Ah, the dummy's rocket is probably delayed because it doesn't check the packets as often as main player.
Dr.Jekyll should get a save at the part with his dummy because it wasnt his failure :/
+1

Re: Dummy failure - hook too strong?

Posted: Sat Jul 15, 2017 7:00 pm
by deen