Tune_Zones are Buggy
Posted: Mon Aug 28, 2017 11:46 pm
Hi everybody!
Recently I have been getting into mapping and while playing with tuning Zones i notize some where stuff is happening.
Two off the worst behaviors were as followed.
First, when gravity is smaller than 0, the hooking around is just weird. I thought, when changing the gravity, hook should behaving like normally you just need to hook down, but it doesn´t. I tried different extra changes, but I think there is something in the Engine you can´t manipulate
Secondly if you play around with projectile curvature (Example: tune_zone 1 grenade_curvature -7). If you go in and out off different Zones the projectile is just buggy. For example the grenade teleporting around. The Problem is Tuning Setting for the projectile is the Zone where the Tee is, not where the projectile is and in the Background the Engine must calculate where the projectile should be.
I am not sure if those are intended or bugs. But if someone knows something about or has even a solution I would appreciate it.
Best regards
Jeremyer
Recently I have been getting into mapping and while playing with tuning Zones i notize some where stuff is happening.
Two off the worst behaviors were as followed.
First, when gravity is smaller than 0, the hooking around is just weird. I thought, when changing the gravity, hook should behaving like normally you just need to hook down, but it doesn´t. I tried different extra changes, but I think there is something in the Engine you can´t manipulate
Secondly if you play around with projectile curvature (Example: tune_zone 1 grenade_curvature -7). If you go in and out off different Zones the projectile is just buggy. For example the grenade teleporting around. The Problem is Tuning Setting for the projectile is the Zone where the Tee is, not where the projectile is and in the Background the Engine must calculate where the projectile should be.
I am not sure if those are intended or bugs. But if someone knows something about or has even a solution I would appreciate it.
Best regards
Jeremyer