Page 1 of 1
The Mines by Jeremyer [Moderate]
Posted: Tue Sep 05, 2017 5:43 pm
by Jeremyer
Hi Everybody,
This is a map I used for mostly testing how to implement certain gamemechanics in a map. That means it has a lot of different mechanics you need to know. I think it is a moderate map with difficulty 3-4*. I am Thankfull for any reviews and idees for improvement.
Best Regards
Jeremyer
Download:

- Info Room
- screenshot_2017-09-05_17-23-54.png (566.22 KiB) Viewed 1813 times

- The whole map.
- screenshot_2017-09-05_17-22-48.png (719.35 KiB) Viewed 1813 times

- screenshot_2017-09-05_17-23-28.png (679.09 KiB) Viewed 1813 times

- screenshot_2017-09-05_17-23-05.png (867.39 KiB) Viewed 1813 times

- screenshot_2017-09-05_17-22-56.png (620.51 KiB) Viewed 1813 times
Re: The Mines by Jeremyer [Moderate]
Posted: Tue Sep 05, 2017 6:54 pm
by Deeper
I think the map will be rejected, sry
1. - Why some corners have game-frieze, and some not?

- screenshot_2017-09-05_19-36-52.png (929.25 KiB) Viewed 1795 times

- screenshot_2017-09-05_19-35-16.png (979.64 KiB) Viewed 1795 times

- screenshot_2017-09-05_19-37-07.png (992.18 KiB) Viewed 1795 times
2. - You do not properly use TH, pls read:
viewtopic.php?f=16&t=3552

- screenshot_2017-09-05_19-37-20.png (492.85 KiB) Viewed 1795 times
3. - Read these rules before you post map:
viewtopic.php?f=9&t=722
Re: The Mines by Jeremyer [Moderate]
Posted: Tue Sep 05, 2017 11:47 pm
by Jeremyer
Deeper wrote: Tue Sep 05, 2017 6:54 pm
1. - Why some corners have game-frieze, and some not?
2. - You do not properly use TH, pls read:
viewtopic.php?f=16&t=3552
I think I fixed all of those.
Also Fixed some bugs I found.
Deeper wrote: Tue Sep 05, 2017 6:54 pm
3. - Read these rules before you post map:
viewtopic.php?f=9&t=722
Read. Not sure what I did wrong.
Download:
Re: The Mines by Jeremyer [Moderate]
Posted: Fri Oct 06, 2017 12:34 am
by jao
Yeah the map isn't really good, seems like a DDmaX map to me. You can see that you used it for experimental stuff, wich is obviously good to get into mapping, but doesn't make the map good enough to be released.
It's way too tight, contains too many standard and weirdly mapped parts, and has a lot mapping flaws.
I think instead of analyzing all fails here, you should look at good, already released maps (editor and in-game). That doesn't mean you should copy their parts, but understand what makes them good and how proper mapping works. Take a look at the
Mapper Rules and our
Tutorial Section. Try to avoid making simple mistakes and be original in your mapping style.
PS: The map's name in the thread tile and the mapfile's name should be the same.